5 reviews liked by chasegoblin


In a lot of circles, Trails to Azure has garnered itself a monolithic reputation as a legendary title within the genre. Suffice to say, I had some really big expectations for this game. As someone who absolutely loved both Sky SC and Zero, I was just about ready to join the choir and sing this game's unending praises.

That being said, did Azure manage to meet said expectations and fully deliver? Well, it's a complicated answer. Because while it did end up becoming my favorite game in the series, the flaws Azure and it's predecessors possess have been made more evident than ever before.

For all intents and purposes, I think Azure is a fantastic game. It's an incredibly refined experience with some of the best scenario writing and most bombastic storytelling the genre has to offer. The stakes are incredibly high and the fact that this game was even able to deliver on most of its ambitions is an absolute marvel to me.

That being said, I think Falcom can be a bit... overzealous with their storytelling in regards to this series. They're always trying to shake and subvert the foundation that the narrative rests upon. This isn't a bad thing in and of itself, but in retrospect I think they could have exercised a lot more restraint in the process.

Here's a few spoiler free examples of what I'm talking about in the context of this game alone:

Certain half baked conflicts are introduced late into the game, and swept back under the rug just as quickly as they're introduced.

Certain events are played up very heavily, but are lacking in proper consequences which fails to sell their impact.

Certain characters have their entire backstories hidden behind optional scenes that of which you can only see one of per playthrough.

There's a certain plot twist during the finale (If you've played the game you definitely know what I'm talking about) so pointless and diminishing that I've seen it flat out just kill the game for some people.

I say the word "certain" a lot here, because I don't want to sell Azure's completely off the wall writing choices as a ubiquitously bad thing. For every dubious scene or questionably unnecessary plot twist in this game, there's about five more that are completely astonishing and perfectly executed. If Azure commits to anything, it's the proposition of a narrative not content with sitting still and letting things slow down. From the Trade Conference onwards, I was on the edge of my seat for the entire game and never once was I bored.

I can't promise you'll find a perfectly written masterpiece within this game, it's got too many cuts and bruises for me to say that with good conscience. However, what it offers in spite of that is so utterly captivating and unforgettable that I can't help but completely cherish it all the same.

Guys really live in apartments like this and don't see any issue

I'm not particularly a big fan of racing games. Sure, I'm always down for a bit of Mario Kart and I always tend to play a few at arcades, but I've never really been into a racing game before.

Not until I played Ridge Racer Type 4.

R4 is one of the most slick games to ever exist. When most people think of this game, the first thing that comes into mind is the soundtrack, and I can't say I blame them. Songs like Motor Species, Move Me, and Movin' in Circles are absolutely incredible. On top of that, R4 heavily benefits from its visual style and PS1 graphics. All of this comes together culminating in what I can only describe as a 2000's Playstation Summer Daydream.

A daydream in which you can pull off some of the sickest drifts and victories known to man, and enter the ultimate trance that is the Real Racing Roots '99 Grand Prix.

I'm not particularly a big fan of racing games, but Ridge Racer Type 4?

"He's the one for me."

This review contains spoilers

I've played this game twice, and the more time passes, the more I realize that the story and everything surrounding it is honestly kinda doo doo balls.

Persona 5 is a game that tries to paint itself as being progressive and forward thinking, but ultimately just ends up becoming reactionary in the proccess. Well, I would say try, but it really doesn't. The game kinda namedrops some key words like "rebellion" and "opression", but it never really goes anywhere with it beyond "man it's kinda fucked up how that one evil guy is doing that one evil thing we gotta kick his ass." It's not a sentiment I necessarily disagree with, but I honestly just find it to be really shallow, and not interesting enough to make a 90+ hour long game out of. By the end of vanilla, good old Yaldy is spouting off some buzzwords about the "collective unconscious" or whatever, and my eyes are just rolling into the back of my head because this is the third time in a row Hashino has done this shit. It's probably even worse in Royal's 3rd semester, as the Phantom Thieves finally cement their role as the secret defenders of the status quo. Welp, there goes all of the borderline nonexistent messaging and thematic structure built over the last ~90 hours!

Beyond that, this game undercuts itself in multiple other ways. My favorite example of this first arc of the game. Basically there's a predatory teacher in relationships with his high school students, so you fuck him up and make him suffer for his crimes. This stance and message the game pushes is completely contradicted by the fact that this game lets you date one of the school's OTHER(???) predatory teachers relatively soon afterwards. Not only that, but it then takes Ann (one of the abuse victims) and dresses her up in a dominatrix fit for the rest of the entire game. The worst part is that she doesn't even have agency over wearing it either. I've seen some people pass this off as "reclaiming her sexuality" but just like, no. The game evidently doesn't take her seriously, as it makes an incessant amount of creepy ass jokes about it. I don't care if you throw some 12 hour long YouTube video at me, I'm not buying that shit. All I'm gonna say is that Epstein would've been all over this game.

On the topic of the characters, they suck so much dude. Persona 5 might have one of the most bland casts I've ever seen in a JRPG. As said before, this game is like 100 hours long, and I've played it twice. So, when I tell you that I genuinely can't think of anything remotley compelling about any of these characters, I mean it, all of them. Persona 5 also continues the awful trend of hiding key character moments and development (lol) behind optional social links. The worst part is that because they're optional, they can't be a part of the main story in nearly any capacity. The weird thing about this is that ATLUS nailed this balance extremely well in Persona 3, so seeing them completely unlearn it during Persona 4, and then continue to double down on it in Persona 5 is just absolutely bizzare to me. Witnout fail, the cast is also extremely annoying. Sure, Akechi might secretly be some "uber complex flawed character" or whatever, but that motherfucker sounds like a 15 year old on a message board trying to talk like Sephiroth. Like you cannot be asking me to take his ass seriously.

Okay, so I gave this game a 6/10. What's up with that?

In a cruel twist of fate, just about everything else in this game is pretty much great. From the frenetic fast paced combat, to the music, to the striking art style, it's all there. Admittedly, there's some pretty good reasons people don't shut up about this game, and I get it. I know I talked some mad shit about Yaldy and Maruki earlier, but they do genuinely have some very good fights that I absolutely adore, and Maruki's dungeon is fantastic. An awful story can only really dampen my experience with a game so much if the act of playing it is reminiscent of having heroin getting shot straight into my veins. If you were ever wondering why I played this game twice, this is it.

At the end of the day, Persona 5 strikes me as a game that doesn't really fully believe or commit to anything. It's almost as if ATLUS made a really good JRPG, but forgot that they were also supposed to be writing a story for it. It kinda strikes me as one of those visual novels where some really crazy shit happens, but they do the whole dramatic sing and dance of "oooohh this is what it means to live" so people just kinda get tricked into thinking it's good. Clearly it worked in this game's case, since there's legions of 15 year olds willing to sell their soul to this game. And you know what? That's fine. If I was 15 years old, I'd probably think this game is the shit too.

There's something deeply ironic about people hailing this as "The Citizen Kane of Videogames" when it feels ashamed to even be one at all.