a classic.
inferior to audiosurf 2 solely on the virtue of it having less content.

only better than audiosurf 1 because it has more content.

mod support is great too.

peak THPS.

the stars aligned where the story and the gameplay were both at their best.

you're not trying if you don't feel your hands begging you to stop

before osu was the gateway drug for many rhythm game players, we had stepmania.


not quite as good as being aboard Talos One, but this is DLC very worth playing.

the measuring stick for player choice and freedom.

game of the millennium.

i was oddly into this a a kid, not a bad game to revisit from time to time.

'The Impossible Game' but for kids with adhd

how can one man make two rage inducing viral hits a decade apart from one another?

i have no idea, but i like climbing the mountain to hear more of what he has to say to me

pointless skill tree+bland open world=disappointment

mirror's edge would have benefited from having a proper SEQUEL that built on the base game.

instead EA/DICE took almost 10 years to shit out a reboot that only resembles the original game on the surface.

leans a lot heavier into the story aspect, and succeeds.

i wish this game had the potential to be more like uplink where the story was moreso optional, but the story really is all there is to do here.

it plays great, and the story is fine enough. just feels like it would benefit from either being more linear feeling or really being open.

the best freelance hacker simulator to exist. granted, there aren't many, but this is still the best.

eventually you do run out of things to do, and there's not enough to play more than a couple of times to complete the two story lines and just hacking things for your own enjoyment.

2020

noita is a very special game.

it takes the physics based interactivity of the numerous 'falling sand' web games and combines it with a roguelike dungeon crawler.

it really feels like anything can happen, you will die a lot from a myriad of different accidents.