Recent Activity


dalt followed wjZephyr

17 hrs ago


17 hrs ago



20 hrs ago


dalt backloggd Dicing Knight.

1 day ago



2 days ago


2 days ago


dalt backloggd Animal Well

3 days ago



dalt reviewed Kingdom Hearts 358/2 Days
so, big shocker here considering i log and review japanese role-playing games on the internet, i'm autistic. this is a facet of my life that i wasn't comfortable with for a long time; i remember as a child being confused about what my diagnosis meant, and i remember as a teenager denying my diagnosis. something most people with autism will say is that there's not a lot of art out there that really captures the experiences we have, which often makes it really difficult to compare for people. you're stuck with either comparing yourself to robotic characters, or cheap one dimensional versions of autism written by neurotypicals. while i was playing 358/2 days, all i could think of was that if i had played this when i was younger, it would have really stuck with me as a formative experience, and one that i could use as a point of comparison for how i feel.
roxas is a really odd protagonist; when we're first introduced to him, he can barely speak, and most concepts don't come naturally to him. he's a Nobody, a being that is missing a heart, and therefore isn't supposed to be capable of emotion. it's not that roxas is a husk or has no personality; he's just been stripped of anything resembling a self, and has no frame of reference for what that may be. what's beautiful about days' narrative, to me, is the way roxas' character writing closely resembles concepts like social masking, which were so integral to my life when i was younger. roxas does things because he knows they're expected of him to do. he doesn't understand what a friend is, but he sees how friends are supposed to act, and so that's how he acts. it's all learned behaviors with roxas, the things he thinks of naturally are things he's not "supposed" to. this is shown excellently with the ice cream motif, which stays consistent throughout nearly all the repetition in this game. i really can't believe that nomura is a talented enough character writer to make a bar of ice cream from disney sea into an effective metaphor for life.
358/2 in general touches very well on themes of authority figures defining identity; we see so frequently that roxas and xion are thrown aside or deemed failures for acting in ways that don't benefit the bottom line. their identity is trampled upon and diminished solely because their identity isn't convenient. these kids exist for no reason other than to work, and their job sure doesn't give a damn if they exist. dissociation is touched upon quite a lot as well; it's a very odd blend of stuff that occasionally borders on denpa with childhood melancholy that only KH is really capable of.
so after all that discussion on the story, how's the game? pretty bad! 358/2's comboing doesn't feel very good, the bosses are extremely slow, easy, and tanky, and magic trivializes most sections while also feeling like total shit to use. quite a fair amount of writing has been done about 358/2 as a game that's "bad on purpose", and i think that's giving it too much credit and not enough. the stuff that's bad about 358/2 days isn't the repetitive nature of the missions, nor is it even the trivial nature of many of the missions you receive. the problem is that everything takes way too long and the bosses especially are crazy timesinks. it's forgiveable because this is a game you play in 10-30 min intervals, but some parts of this game are up there as some of the most boring experiences i've ever had with a game. there is a case to make for some ludonarrative elements here, but it's pretty far from feeling intentional.

3 days ago



dalt backloggd Forspoken

3 days ago



3 days ago


Filter Activities