dearprudish
2024
2015
2015
1987
2011
2022
I went in expecting this to be a better Zelda game than BotW and TotK, but that feels more demeaning to call this a Zelda-like.
This game is its own thing and I'm glad for it. Stellar puzzle design, easily the highlight and main draw of the game, and fun Souls-like combat, if lacking in depth. Music was really lacking and felt as though I heard it before in a hundred other indie games.
This game is its own thing and I'm glad for it. Stellar puzzle design, easily the highlight and main draw of the game, and fun Souls-like combat, if lacking in depth. Music was really lacking and felt as though I heard it before in a hundred other indie games.
2019
2023
I liked everything about this game except for the gameplay.
The music, setting, visuals, story, and characters are all wonderful, but the gameplay itself, the motion controls, the basic combat, and the padding between dungeons ruin the experience, especially on replay.
I've heard the Switch port fixes two of those things, but I'll only play that at least a few years later.
The music, setting, visuals, story, and characters are all wonderful, but the gameplay itself, the motion controls, the basic combat, and the padding between dungeons ruin the experience, especially on replay.
I've heard the Switch port fixes two of those things, but I'll only play that at least a few years later.
This game takes a lot of great steps forward from Phantom Hourglass, but it trips over itself at the same time. The music is incredible, the dungeons are fun, and controlling Zelda alongside Link makes great puzzles and fights. I particularly like the story here, simple and effective, but it focuses mainly on the characters, and especially the wonderful relationship between Zelda and Link.
Personally, the Spirit Train is a little more fun than the S.S. Linebeck in Phantom Hourglass, but halfway through the game it feels too slow. All the microphone related mechanics put way too much faith in it working properly, and rather than being a fun gimmick like the touch controls and map, it comes out annoying or frustrating at times.
The final boss fight was a mixed bag, it starts and ends really great but the middle sections frustrated me. Beyond all my gripes with the game as a modern player and playing this as a kid, I really recommend at least trying this game out, especially to those new to Zelda or video games as a medium.
Personally, the Spirit Train is a little more fun than the S.S. Linebeck in Phantom Hourglass, but halfway through the game it feels too slow. All the microphone related mechanics put way too much faith in it working properly, and rather than being a fun gimmick like the touch controls and map, it comes out annoying or frustrating at times.
The final boss fight was a mixed bag, it starts and ends really great but the middle sections frustrated me. Beyond all my gripes with the game as a modern player and playing this as a kid, I really recommend at least trying this game out, especially to those new to Zelda or video games as a medium.