I liked everything about this game except for the gameplay.

The music, setting, visuals, story, and characters are all wonderful, but the gameplay itself, the motion controls, the basic combat, and the padding between dungeons ruin the experience, especially on replay.
I've heard the Switch port fixes two of those things, but I'll only play that at least a few years later.

Very fun and enjoyable story platformer. Makes me want to play other games of its type, but I know they won't reach this games highs.

Unfortunately had to deal with a horrible game-specific bug that resulted in me having to redo a scene dozens of times.

My biggest gripe with this game is I wish there was a fast travel between memories. Because of that, my low patience got the best of me and I spoiled myself the satisfaction of solving these puzzles. Major mistake. Do not follow my example.

2022

I went in expecting this to be a better Zelda game than BotW and TotK, but that feels more demeaning to call this a Zelda-like.

This game is its own thing and I'm glad for it. Stellar puzzle design, easily the highlight and main draw of the game, and fun Souls-like combat, if lacking in depth. Music was really lacking and felt as though I heard it before in a hundred other indie games.

Objectively a good, fun, creative game but visually and aesthetically bankrupt.

I played 80 hours in 2017 and lost my save and that's why I have trauma with JRPGs.

Played this for hours on end as a kid and never got past more than a few robots.

Played this as an adult and beat it in a single afternoon.

Any Zelda is a good starter Zelda, but this might be the best.

Go play Bejeweled instead of this

There are better games in this series without monetization

I'll give this game another chance someday but for now it feels like the least fresh and unoriginal game in the series.

Fun like Lethal Company, but its gameplay feels so draining that I can't play for more than an hour.

The most fame this game will get is being remembered as one of the games from Project Rainfall , and that's a shame since this is a damn good JRPG.

I think my biggest gripe was not really having any in depth way to change up my playstyle, with Xenoblade that at least can be tempered by changing your character. The most you can do here is use a different weapon. The gameplay got really tiring as a result, but only at the last chapter.

Besides that, most of this game is peak. The character writing is a little derivative, but the voice acting and dialogue are what got me to finish the game.