dearprudish
2011
1985
2002
1986
There's a fun game with awesome combat underneath all the unfair tricks of NES era games.
Combat encounters are insufferable in the late game. Exploration is really punishing as a result, despite that being the one of main selling points of the game. On the other hand, boss fights and dungeon crawling are actually pretty fun and you can see the later Zelda game DNA in that.
Fetch quests and hints are really obtuse and hard to understand. For one quest you have to look for a mirror, which is found by stabbing under a table in the same town as the quest giver. This mechanic is never repeated anywhere else in the game.
Out of all Zelda games, this one is most in need of a remake. Only play this game with a guide, a rewind function, or hack to make the game easier.
Combat encounters are insufferable in the late game. Exploration is really punishing as a result, despite that being the one of main selling points of the game. On the other hand, boss fights and dungeon crawling are actually pretty fun and you can see the later Zelda game DNA in that.
Fetch quests and hints are really obtuse and hard to understand. For one quest you have to look for a mirror, which is found by stabbing under a table in the same town as the quest giver. This mechanic is never repeated anywhere else in the game.
Out of all Zelda games, this one is most in need of a remake. Only play this game with a guide, a rewind function, or hack to make the game easier.
2007
1986
2004
2023
2010
Not the flashiest Zelda, or the most cinematic, its not a masterpiece and its not quite a classic. But I think its the most pure puzzle focused fun Zelda game I've played.
The Temple of the Ocean King is not that bad. The boat is about equally as good as the train from Spirit Tracks. And this game really makes me love the Nintendo DS touchscreen and all the neat mechanics it could do.
The Temple of the Ocean King is not that bad. The boat is about equally as good as the train from Spirit Tracks. And this game really makes me love the Nintendo DS touchscreen and all the neat mechanics it could do.
This game takes a lot of great steps forward from Phantom Hourglass, but it trips over itself at the same time. The music is incredible, the dungeons are fun, and controlling Zelda alongside Link makes great puzzles and fights. I particularly like the story here, simple and effective, but it focuses mainly on the characters, and especially the wonderful relationship between Zelda and Link.
Personally, the Spirit Train is a little more fun than the S.S. Linebeck in Phantom Hourglass, but halfway through the game it feels too slow. All the microphone related mechanics put way too much faith in it working properly, and rather than being a fun gimmick like the touch controls and map, it comes out annoying or frustrating at times.
The final boss fight was a mixed bag, it starts and ends really great but the middle sections frustrated me. Beyond all my gripes with the game as a modern player and playing this as a kid, I really recommend at least trying this game out, especially to those new to Zelda or video games as a medium.
Personally, the Spirit Train is a little more fun than the S.S. Linebeck in Phantom Hourglass, but halfway through the game it feels too slow. All the microphone related mechanics put way too much faith in it working properly, and rather than being a fun gimmick like the touch controls and map, it comes out annoying or frustrating at times.
The final boss fight was a mixed bag, it starts and ends really great but the middle sections frustrated me. Beyond all my gripes with the game as a modern player and playing this as a kid, I really recommend at least trying this game out, especially to those new to Zelda or video games as a medium.