109 Reviews liked by deepfriedgoogs


man this series is dumb (this is a compliment)

A short, relaxing game with some fresh ideas about what a game can be. Finding and photographing animals was the highlight for me. That particular aspect is sort of like Pokemon Snap, except the quality of the photos don't matter here. The game does have some limitations in that it originated on mobile, but I still enjoyed my time with it.

It's Persona 3 but for redditors.

The creative experience is knowing, at any time, you have the potential to put a YIIK into the world. Harrowing.

first game in the series i've completed since black and white. that said hitting credits in this resolved basically 0 plot threads and involved a final boss where i didn't actually wind up ever sending out a pokemon, and now the game is going like "hey here's a big postgame story that might actually resolve stuff" so it's hard to feel like i actually completed this.

holy shit the tiny dog is in the cube i have to carve him out or he is going to SUFFOCATE

Lake

2021

A nice idea executed poorly. Slice of life stuff combined with a slow pace was something I knew I was signing up for (and was actually looking forward to) and while the town itself looks really quite nice, I don't think there was a single interesting or believable character in Provincial Oaks.

I did however quite enjoy driving my van directly into the lake every day to fast travel back to the post office to end my shift. Probably not intended design, but it never got old.

A positive step for the Pokemon franchise, one which we'll likely see elements of in Gen 9 but hopefully these ideas and mechanics which will be expanded upon in a full sequel in this style.

I'd like to see some of the Dex research points less generic and more specific to each species, and while the act of catching was surprisingly satisfying (even for the 25th or 26th time on a specific monster) there needs to be another elements added to make the process a bit more involved. By the end of the game I had so many bait or distraction items just sitting unused in my inventory as I waited for each Pokemon to turn around and then throw an Ultra Ball, resulting in an almost guaranteed catch.

There's been a lot of handwringing about the graphics and how they resemble a PS2 game and look, I get that they're not great - especially with the budget that Gamefreak likely have - but I do wonder if people remember what PS2 games looked like. There's obviously work to be done here and more time likely needed to be given to the developers to allow for less hitches and more polish. Thankfully the core of the game works well enough that I was able to quite easily gloss over the pop-in and lack of detail (well, mostly. Some sections, especially those that involved water or dark cave areas were quite distracting).

It's not a perfect game but I had a great time with it, exploring each area was fun and the side missions added a bit of life to your home village and it was nice to see it build up as time went on.

A few stray thoughts:
- To increase a Pokemon's stats outside of leveling up, you're essentially force feeding them rocks and gravel which is a bizarre image. Might be great for a Geodude, but surely less fun for a Chimchar or Eevee
- The overall message of the game seems to be that 'colonialism is good, actually' leaves a bit of a bitter taste, especially with the Galaxy Corp acting as saviours to the two indigenous tribes on a few occasions. Though fair play on making the colonisers from Galar (read: British) because yeah, we are absolutely the worst.
- The game certainly knows the audience it's going for where the main characters first concern at being ripped from their own time into a murky netherealm is seemingly 'oh god, my phone, MY PHONE!'
- 'Set' battle style is great and I think that's going to be an option I change in any Pokemon game I play going forward. Agile/Strong is a nice idea, but it's let down by the turn order info screen disappearing and not giving you information for when an opponent gets two turns in a row and can feel random at times.

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As others have said the first act is really, really good, with Inscryption managing to successfully balance roguelike deckbuilding and puzzle room mechanics. Unfortunately it doesn't manage to maintain that quality as it moves to its next stages - I appreciate the ideas and ambition involved (and there are still some interesting moments to come) but the quality of the card game suffers slightly, especially in the middle.

One of those 'if only' cases where I think something really great could have been created if the first section had been expanded upon and made the focus. This is maybe quite a negative read on a game that I still enjoyed, but I think there were different cards in Daniel Mullins' hand that he could have used to achieve an even better result.

i have daily traumatic flashbacks to high school where i was walking down the halls wearing an Undertale shirt and this one random guy was like "wh-what??? a gamer girl!" and then blocked my path and did the entire Sans speech. the whole thing. in public.

i don't like this game because i played it when i wasn't ten

This review contains spoilers

i know women get written badly in these games commonly but man what was Yumi's deal? and i know they're not technically related but that whole thing she had for Kiryu felt sorta incesty. but she had to die, for much like Majima in 0, Kiryu had to have his moment where heterosexuality just didn't really work out.

has one of the most beautiful endings I've seen in any game. Like a Dragon has some rough spots but its narrative is astounding. Ichiban is simply one of the greatest protagonists in the entire medium, his personality and optimism makes me cry like a fuckin baby.