205 Reviews liked by dratyan


I have about 600 hours in this game
I also have a crippling Hunt addiction

I want to state that I am free of my addiction. See you later Hunt when you receive some engine updates!

made me forget about exams and fail a course.
now I need to retake that failed course.

I would not advise anyone to try this game - YET. Because there are so many issues. Gameplay bugs, animation issues, non-existent optimization, bad movement, trashy UI design and some more. Also, the fact that the game start VERY slow is a turn down for me, especially for a gameplay oriented game like this one. I am here for the gameplay, and yes, I am also listening to the story but the game revolves around the gameplay and not the story, so stop that 10 minutes of constant yapping and GIVE ME THE TOOLS TO EXPAND MY FACTORY.
Another thing is that there are research cubes and in order to research something in your technology tree you spend those research cubes BUT those cubes are, in fact, a material that you place in the world. A HUGE ASS CUBE THAT JUST SITS THERE SO YOU CAN RESEARCH SOME SHIT. They don't even disappear after you spend them. An example how frustrating they are is this: I decided to make a ladder out of those cubes as it was mandatory to place them somewhere and towards the 3rd hour, I had a colossal ladder reaching for the stars...
Just wait for it to be released, or at least a year.

It's a shame that it is abandoned because it had the potential to be a great game. Nice concept and gameplay and fun with friends for a short time. It's one of those games that you download once in every one or two years with your friends and then that one friend stops playing it because he's bored and then the other friends stop playing because it's not fun anymore without the whole gang and eventually you have to stop playing too because you are clinging onto the memories of the fun times you had with your friends while you all were playing together.

Finished my first gameplay at 30th hour and moved on with New Game +. This game is a wasted potential but still a nice space RPG. Even with mountainous negative aspects holding the game back, I had fun and continuing to have fun. I am constantly trying new mods to improve gameplay and I must say that I admire the modding community. Don't forget to endorse the mods you like!

If Age of Mythology was good, then why there is no Age of Mythology 2? Wait a minute, THERE IS!

I was a mess and couldn't enjoy the games anymore and THEN I find this game on Game Pass. I really enjoyed playing it, the overall quality was high. Textures, voiceover, story, THE ENDING, gameplay mechanics and the list goes on. Truly one of the best works of EA in a decade. I didn't think that I would finish this game 100% but I did. And while 100%ing other games generally felt like a burden, this one was different, I enjoyed patiently replaying the parts I have already been and getting the loot I missed. I can't wait to play the sequel even though it got less positive reviews than this one. I wanted to try the 'Sexy Merrin' mod but I have already uninstalled the game, what a shame...

Oh, the intro is pretty awesome too!

You will be simping over the itsy bitsy protagonist at the beginning, and then, towards the end, you will find yourself tinkering over how to get out of the purple cocoon that has a portal to the green cocoon while carrying the green cocoon, which, by the way, happens to have green and orange cocoons inside of it, AND THAT ORANGE COCOON ALSO HAS GREEN COCOON INSIDE OF IT.

All in all, it's a brilliantly crafted indie game made by a handful of people who thanks to more people in their credits than the total number of people who worked on the game.
It lasts about 4 hours, but you can be sure that those hours will fly by. The graphics are simple but well-designed. Audio is very nice. Gameplay has a beautifully designed learning curve that suits my intelligence and gameplay style.
All very well but also, this game is not for everyone who HATES puzzles in games. If you are not one of them, give this game a chance, and if you don't experience brain freezes like I did, then you don't have to play this game on three different days and just finish it in a session.

Masterpiece, must play. It cannot be described but only experienced.

Muscle Mommy Kassandra
After 125 hours and completely 100%ing the game, I can say that the only good thing about this game is locations/atmosphere and Kassandra. Oh, also the never seen before Isu DLC. Poorly executed but still, it was interesting to experience it. It could have been WAAAAAY better but here we are. I don't even want to talk about animations and the effort put in this game.
It's not even an Assassin's Creed game, too. I just take this game at face value and subtract the "Assassin's Creed" from it and voila! it's a great game :D

Best part of the game: Muscle Mommy Kassandra :3

visuals: 8/10
gameplay: 9/10
friends who play this game: 0/10

I played every BF and 100%ed all their campaigns but I couldn't find the enthusiasm to go all the way and finish this 100%. I just finished it in easy and deleted. Played a little bit multiplayer and it was cool but I still prefer BF1 for 1900s and BF42 for the modern times.

Finished the story. Playing for story is nice but if you want to grind a character and the gameplay is important for you, then this game is not for you, just play Path of Exile.

It was a fun FarCry game after all those years. It still follows in the footsteps of FarCry 3/4 but it's better. The story was kinda lame and you have to buy New Dawn to continue the story, so that's a bad decision.
Graphics and optimization is top notch and gameplay is nice.
I started this game after seeing those 'release me' memes but it seems this is not that game. I am ashamed of myself.
All in all, worth playing.

Nintendo drags the Zelda formula kicking and screaming into 2008-era open world design to create something that's mostly okay and mostly empty.

I'll open by saying that I have zero love nor nostalgia for Zelda as a franchise, nor do I hold Nintendo in any high esteem. The general consensus for decades was that Ocarina of Time was the single greatest game ever made; I played it and wasn't especially impressed. Two and half decades later, and history is repeating itself; Breath of the Wild has now been accepted to be the single greatest game ever made, and I'm again not especially impressed. It's not that I can't see what people enjoy in these titles, but more that I don't see how anyone believes any of this to be unique. Everything that's here has been done before and better in games two decades this one's senior, and adding meal prep and pretty graphics doesn't change the fact you could describe this as "Assassin's Creed with Half-Life 2 physics puzzles" and barely even be wrong.

I've heard from a few people with positive opinions on this that the main draw and appeal is the exploration, and that wandering around in search of new things is fun. In this, I disagree. The game is incredibly open in the literal, physical sense; there are a lot of big, green, empty fields with literally nothing in them. You can sprint for two straight minutes down a dirt path and see nothing, find nothing. I intentionally went off the beaten path several times in my twenty-hour playthrough, and I only ever found three Korok seeds. I never even met the broccoli man who lets you cash them in for inventory upgrades. Why bother trekking around when there's so little to actually see, and so little to do? A tiny tile with a ruined building on it every three miles doesn't make for an interesting overworld. It's so sparse, seemingly in service of just being capital-B Big. The world is so Big! The map is so Big! You can climb up a hill and then go back down again, what fun! Your reward for exploring this empty world is that you get to be in the empty world for longer. I imagine the people who love wandering through the map are actually enjoying the Shadow of the Colossus movement and climbing mechanics more than anything pertaining to the actual map that's here. Moving Link around feels good and smooth, but I think people who are in love with the traversal would be just as happy running through gm_Flatgrass as they are with the entire Kingdom of Hyrule. Hell, the greater density of the former might even be better.

If you're lucky, you might stumble into a Moblin camp every couple of minutes, but these act as annoyances more than anything else. Whatever items you'll get from defeating them are almost always strictly worse than whatever you walked up to them with, and the gear durability system means that you'll walk out worse for wear than if you hadn't bothered. I really don't mind the weapons breaking anywhere near as much as most of the detractors seem to, but that's because the game is so ridiculously easy that I was never in danger of running out of equipment. My weapons were always overflowing, I always had shields, I always had bows and arrows, I always had two pages of cooked meals that would heal me to full and stuff me with bonus yellow hearts. Thunderblight Ganon was the only thing that ever posed even the slightest challenge, and that's because he was capable of blasting through one-shot protection and his ragdoll kept flying out of the boss arena whenever I downed him. Bosses are the only forms of combat that you can't just walk around, which means that the optimal strategy is to ignore every camp or roaming enemy you see and save up your best weapons to wail on the Ganon forms. When the best play is to run past everything, ignore repairs/upgrades, and sprint to the bosses who die way too quickly to high-tier gear, you have created a world that is not fun to explore; you've created a world where there's a lot of fucking empty space between the glowing marker where the boss is and the indicator of where you are currently.

So much of this feels like a complete and utter waste of time. You can't cook food in bulk, meaning that in the early game when you're making nothing but three-apple meals, you have to do them one at a time. You can carry hundreds of resources at once, and something like eighty cooked meals, so it's going to take a lot of time to stock up on your functionally infinite healing for no good reason. Selling and buying items from shops is just as slow, traversing over flat plains with nothing to do is boring, and tons of the shrines have timed puzzles with sliding platforms and rolling balls that move at a glacial pace to ensure that players on the clunky-ass gamepad have more than enough time to react. What broke me was the fact that you're gated from pulling the Master Sword until you have an arbitrary number of hearts; after clearing out all four of the Divine Beasts and about 30 shrines, the game told me that I needed to go do at least another 24 shrines and dump all of my Spirit Orbs into HP if I wanted the sword. I decided that I had spent way too much time getting here to be turned away and told to grind for a single weapon, so I went straight to Hyrule Castle to end the game. Some friends of mine who were watching me play admonished me for "rushing" through it, which is a sentiment that I imagine many who disagree with this review are going to share. "Only" twenty hours, "only" thirty shrines, "only" three Korok seeds. The irony of a game that's celebrated for allowing you to play however you want apparently having a correct way to play it shouldn't be lost on you.

For as much as the developer foresight of allowing you to solve puzzles unconventionally gets celebrated, there were far too many instances where it felt like I was outsmarting the game and it couldn't keep up. I prepped for Fireblight Ganon by coming in with an ice rod, and it just didn't work on him in the fight because the game hadn't accounted for it; ice arrows still worked just fine, so it's not like this was intentional. Metal weapons and shields will get struck by lightning, but you can't pile them up onto a conductive switch to complete a circuit; switches that need to be weighed down can be weighed down with any random garbage in your inventory, so I don't know why this wasn't accounted for also. One puzzle in the Goron Divine Beast required me to block off jets of fire with a physics object, so I used a ball and crouched under the fire; it wasn't the correct physics object, so the game pushed me back against gravity and walled me off even though there was more than enough space to get through. The Zora Divine Beast that requires the Zora armor to get to features a sequence where you need to get to the tip of its trunk, and the trunk is spraying water down onto you; for some reason, this doesn't count as a waterfall. In any other game, this would all be fine, but Breath of the Wild's proudly-touted unconventionality is in actuality only limited to a scant few shrines where the solutions are so simple that there's hardly any urgency to break them. I feel the exact same way that I did when I played Ocarina and fire arrows couldn't burn down walls but Din's Fire could, except this came out two decades later and has no excuse.

I'm left without much to like. The combat is serviceable, but mashy and easily broken; the difficulty in the puzzles and the combat doesn't really exist because this is a game intended to be beaten by children; there's little intrinsic reason to explore, and I didn't get enough enjoyment out of the process to do it for its own sake; all of your abilities are unlocked in the first couple hours, leaving virtually no feeling of progression outside of numbers arbitrarily going up or down depending on the random loot you find; the story is the exact same that it's always been, which is to say completely mediocre and nothing more. It's a very pretty game, with a very pretty soundscape. Conceptually, I like the idea of delivering on Todd Howard's promises of being able to climb any mountain that you can see. I can see the appeal, but I can't think of a reason why anyone would consider this to be the greatest thing ever made — barring the idea that they simply don't play many games, nor have they really experienced a lot of media. This is all very unique for Nintendo, so if you only play what they put out, you're probably going to be blown away. If you've seen much of anything else, you'll probably only manage to be slightly more impressed than I am.

With the fact that what was hailed on release as being a breath of fresh air for the Zelda franchise has now been confirmed to be the model that the series will follow going forward, I'm left to wonder how long it's going to take people to get as sick of it as I already am. Tears of the Kingdom seems to be going as strong as this did at its peak, but I can't imagine that the momentum is going to last until the time Nintendo drops the third entry six years from now.