Realistically, I don't know if I would have finished this if I hadn't started it the day it was leaving Game Pass. Since I had a deadline, I did it more or less in one sitting.

I enjoyed it, but unfortunately the parts I was most interested in were not the parts the game was most interested in. Meena's story never felt like anything more than something I had to get through to unlock new chapters for Donna and John. And for those two stories, what I enjoyed the most was the interpersonal stuff, all their relationships with the people in their lives, and it was unfortunate to see that get ignored completely for the hour and change before the epilogue. Combining the final chapters like that just led to none of the arcs having an especially satisfying conclusion.

Mechanically there's not much going on here, but I'd argue there should be even less. Almost any time I had something to do that wasn't just choosing a dialogue option, it was superfluous and often clunky - busy work that was put into the game to pacify people who think it doesn't count as a game if it doesn't have enough opportunities to push a button. I would've been fine if they'd just owned how little control the player has and saved me the trouble.

Overall: I'm glad I played this on Game Pass instead of buying it, but I did enjoy my time with it! I have NOTES on how my "Molly has two dads" dreams turned out but that's neither here nor there.

I played the demo last summer and thought it was interesting, but not necessarily something I'd want to play the full version of. I'm SO glad I tried it anyway - I was incredibly invested in watching this life play out, and learning about her and the people around her through their belongings was a delight.

Even within the context of the game I have no idea why I teared up at the sight of a yoga mat, but I did! That's a thing that happened to me!

Everything looked cute and some of the puzzles were enjoyable, but ultimately this just didn't do anything for me.

This was a solid instance of the Zelda formula, but it never took off for me. Hyrule felt small and empty in a way Zelda worlds typically don't, and the Kinstone system killed a lot of my enthusiasm for exploring. It was frustrating late in the game to keep fusing Kinstones and finding out that my reward was...more Kinstones, or to think I'd cleared an area only to have something else appear there.

That being said, a Zelda that doesn't pop is still a good time.

This didn't really land for me, but in a way where I'm sure I'll spend the rest of my day thinking about it. Lots of great stuff but I just couldn't forgive the pacing.

This game slaps. It's throwing off my sleep schedule, but I'm enjoying myself too much to care.

2018

This was cute! Didn't snag me enough that I want to keep going after finishing to finish up sidequests/collectibles, but it was a fun gimmick and a worthwhile use of an hour or two.

I had some really low lows with Inscryption, but the highs more than made up for it. The way the story unfolded was frequently thrilling, and for the most part the gameplay was an absolute joy.

I think the story ultimately gets away from itself and that a version of this game that ends ten minutes earlier would work a lot better for me. Still, I had a great time and I can see myself returning to play Kaycee's Mod to get more of the parts of this game I loved best.

I enjoyed the handful of hours I put into this, but I'm just not particularly good at it. It never got frustrating, because I could tell I was getting better, but I was getting better VERY slowly. This game is 10-15 hours interesting, but it's not interesting enough for however many dozens of hours it'd take me to beat it.

It was Fine. Just...fine. Some cool combat ideas but the combat felt tedious overall so it was hard to appreciate them. The rhyming gimmick came at the expense of the characters and the story. If it were any longer it would have been a problem, but...it's fine.

Tried this out with a bunch of friends - we all put a lot of hours into Among Us together in 2020, and when we play it now, it's still fun but our strategies can feel a little well-worn.

Goose Goose Duck is really refreshing on that front. It's shamelessly standing on the shoulders of Among Us (and the original's base game is superior), but it's so endlessly customizable that it's given us a second wind of enthusiasm for the format.

Oof. I really wanted to love this one, but there's just so much unnecessary inconvenience and bad pacing. I wish I could play the game as it was originally released, because I've since found out that a lot of things I loathed about the back half of the game were added in the last six months.

I went through most of the game thinking this was an "I enjoyed it enough that I'm sad it's not executed better" 3.5 star rating, but after the mess of old and new content colliding that I went through at the end, I'm wondering if 3 is too high.

I'm not giving this a star rating because completing it felt like a huge chore, but I don't think that's really the game's fault. I was playing singleplayer and that's just not the experience the game is built around. Most of the issues I had were things that either wouldn't be a problem in multiplayer (as a quick example, there are a lot of enemy swarms that presume the swarm's attention will be split between multiple players), or they were general "this isn't what I usually want from Zelda" things that I wouldn't have minded if I were having the multiplayer experience instead.

I can't really review the multiplayer mode, but it seems like it would be great. This is several massive steps up from Four Swords in terms of scope and ambition and it's really impressive what they did here - I just wish I had a handful of GBAs lying around so I could have had the intended experience.

This is an all-timer but god I wish Switch Online would let you remap the controls.

Revisited this because recently I’d seen a lot of references to it being really difficult. “What are people talking about? I loved this when I was a kid and I don’t remember it being super hard.”

Then I died fifteen times trying to get through Snow Barrel Blast before accidentally falling into the shortcut barrel.

Anyway, still a great game, but I did miss the relative polish of DKC2 - the foundation is here but the sequel really perfected things.