I think this might be my favourite Pikmin, for the most part it's a bit of a chill adventure with the goodest boy Oatchi, but theres some really challenging stuff in the post game (and an extra game mode very remenisent of Pikmin 1).

Got absolutely obsessed with doing absolutely everything this game had to offer and had a wonderful time doing so

Was really excited for this one to come out, and the hype was real once it shadowdroped, but right now for me it just doesn't feel nice to play. I'm seeing a lot of people say it controls amazingly, or it clicks eventually and it just feels like I'm playing a completely different game to them. I'll give it another go down the line with a fresh mindset but it's been a bit of a dissapointment so far

Interesting little Mega Man boss rush game. It's not a long or difficult game by any stretch of the imagination, but doing a 1CC of each of the 3 "courses" is actually a really fun time. I much prefer the versions of the bosses presented in this game over their console iterations. Mega Man is quite fun to control in this, the mega buster doesn't feel awful against bosses like in the console games, and it has beautiful sprite work and musi (the stage backgrounds too are gorgeous to see in action).

A little bit unreleated, but I'd only previously played Rockman: Battle & Fighters on my NGPC (My favourite game for the handheld infact) and actually playing the arcade version of Power Battle for the first time really made me appreciate just what that port brings to the table.

While not an outstanding game by any means, it's very fun and I would 100% reccomend checking out to kill a couple of hours going for all 3 1CCs (Especially as its like £1.70 on steam through Capcom Arcade 2nd Stadium)

Really cute little Mario game and such a huge leap forward after SML1, and definitely the best traditional Mario platformer released on GB/GBC. As with most Game Boy games, it's not overly long (but offers much more than its predecessor) and relatively simple to get through with lots of secrets to find on the way. The final level does introduce quite a big difficulty spike however, but I did actually find myself very much enjoying the challenge this time around, but I have found it very frustrating in the past.

5/5 coz this game introduced my boi Wario

Another game in the Game Gear library that follows the Mega Man structure of "pick from a few levels in any order you like before we throw you into a super hard mega level at the end" which is surprisingly very common for this system. That being said, this is actually my favourite game on the Game Gear, even though I struggle to rate it any more than 3 and a half stars.

I genuinely believe that the first 4 levels of this game are an absolute joy to play, the characters you unlock are different enough and fun to play, I absolutely adore the music, graphically this game is really lovely to look at for a Game Gear game, but it's all kind of let down by the final level. I always hate this level that much that I very rarely even step foot in it after beating the previous 4 levels before it.

I do however recommend that everyone check this out, it's a short but very charming game (but definitely use a guide to navigate that final level!)

Definitely up there as one of the greatest 2D Zelda games, absolutely gorgeous spritework some really fun dungeons, the overworld is quite fun to explore. And even hyrule town itself feels like theres a lot to do there, even with the kinstone fusion. I do wish this game had an extra dungeon or two, but the ones that are there are excellent, and the final boss is absolutely amazing to play and might actually be my favourite finale in a Zelda entirely

Theres something about this game that makes it such a comfort game for me, despite the objectively better 3D World existing I always find myself wanting to replay this one. Theres just something fun about blasting through the tight (and for the most part excellently designed) levels that once I start I will obsessively play this game for the next day until I've 100%d it.

My biggest "issue" with this game however is just how much the tanooki suit can take away from some of the level design. It absolutely trivialises the platforming in a massive way, that I legitimately think people should have a go at doing a no tanooki run of this at least once. I genuinely believe that this game truly shines when doing that.

Fun game though, 100% worth having a 3DS still for

Having not played this game before, and remembering everyone bashing on it back in the day going on about how "it's too easy", and "you don't die so its a bad platformer" I went in with low expectations. But wow, this game is actually incredible, it's an absolute standout of a platformer on the system, being a much slower more exploration/puzzle focused with "Metroidvania" elements.

It's quite interesting to get to go back to new levels and see how they change with the powerups you have and treasures you have collected and in some cases even the time of day you enter them.

It's quite a meaty game, especially for a game boy platformer with a lot of content to get through, and hands down has some of the best visuals on the system (some of the animations alone absolutely stand out).

I think I finished the game with around 60 of the Treasures, and will definitely go back to it soon to grab all 100 and do the extra stuff. I thoroughly enjoyed this game and it's easily become one of my top 3 favourite Game Boy games ever.

Wierdest Mario game actually made by Nintendo, it feels not amazing to play, and it's so bizzare that 1/3 of the games 12 levels are side scrolling shooters. It's always fun to revisit this as a curiosity but it's really not much more than that

I came to this game a couple of years after playing Last Order and discovering that it had a translation patch on both PSP and 3DS. And honestly, out of the three Digimon Worlds that follow the traditional monster raising style of gameplay from the original, this one has to be my favourite. As much as I loved Last Order, raising your stats through hundreds of tedious battles rather than the Gym always made me dread every time my digimon reverted to an egg. So, with gym raising being the more effective way of getting your Digimon ready to go out into the world, I had a much better time.

The story is very by the numbers and is just there as a vehicle to enable the monster raising, but exploring the world and growing File City is as fun as ever.

I wasn’t a massive fan of the 3DS exclusive content that came after the PSP story ended, however. What should have been a pretty fun final chapter ended up with a lot of tedious side quests that felt like they were there just to make you move onto another generation of Digimon to pad the playtime, followed by a very tedious final boss. Which is a shame, because right up to the original finale, I was having an absolute blast. That being said, I still recommend this game to anyone who enjoyed Digimon World 1 on PS1. This is a genuinely better iteration on the ideas in that game (even if it doesn’t quite manage to capture the tone and mood of that game anywhere near as well).

This was my first time revisiting this game since it originally launched, and I was surprised to find how well it holds up. The non-linear nature of choosing your dungeon order and the sidequests in the main world make this really stand out. Item rental sucks a little bit, but it’s quite easy to go through the whole game without dying, so it’s not a massive downer. It’s a shame this is the last original Zelda in this more traditional style we have gotten to date. I would absolutely adore more of this.