Bio
using this site to help motivate myself to play all those games i waste money on but dont play
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Hollow Knight
Hollow Knight
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Elden Ring
Elden Ring
God of War
God of War
NieR Replicant ver.1.22474487139...
NieR Replicant ver.1.22474487139...

049

Total Games Played

000

Played in 2024

007

Games Backloggd


Recently Played See More

Elden Ring
Elden Ring

Mar 04

Hitman Trilogy
Hitman Trilogy

Feb 15

Portal
Portal

Feb 04

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin

Feb 03

Vampire Survivors
Vampire Survivors

Jan 31

Recently Reviewed See More

Masterful storytelling based in a genius reinvention of norse mythology.

Simple gameplay backed by phenomenal storytelling and a bangin' soundtrack.

While in some ways it improved on the combat system of its predecessor allowing for more varied playstyles, Dark Souls II was not nearly as enjoyable.

I attribute this to two major issues, the first of which being that Dark Souls II was difficult for all the wrong reasons. In Dark Souls, difficulty stemmed from creative enemy placement and challenging boss fights which required the player to learn attack patterns and react accordingly; this rewarded observant and skillful gameplay. However, much of Dark Souls II's difficulty stemmed from excessive enemy placements and whack hitboxes which made it feel like the player was fighting the game itself. This resulted in tedious stretches of fighting through hoards of enemies which took away much of my enjoyment.

The second reason would be the lack of boss diversity and boss quality. Many of the bosses in Dark Souls II fell under the category of "man with sword" with little to no unique mechanics to differentiate them. This allowed for the same simple strategies to work on the majority of boss encounters leaving little room for player creativity. Furthermore, multi-enemy boss encounters saw heavy use throughout the game but not in any meaningful way or for interesting reason other than "to be difficult".