shoulda got savaged regime to arrange those beta tracks

honestly? what more could you ask for

peak video gaming to me is when i think to myself "you know what? i'm just not going to get hit this time" and bust through the medusa-knight hallway or any of the other problem rooms unscathed

snake and otacon connecting the dots between the missing invisibility suits and the elevator weight limit alarm plays out like a simpsons bit, great stuff.

restricting the slide to proto man is still dumb but it really helps that the levels aren't transparent imitations of MM2 ones

the sprites are too big and mario jumps like he's in a build engine game but i respect the weirdass art direction

definitely unrefined but still pretty fun. it's impressive how much of the formula is already here and the sequels were more incremental than anything

i changed my mind, the clusterfuck level design actually rules

revisiting wii games is crazy cause i'll think "dang nintendo games got really stale in this era" and then remember it moved like eleven billion copies

damn dude that's your mario 64 killer?

a little too railroaded for my taste but it's still incredibly good. it's easy to tell game freak took an honest, critical look at the formula that started with RBY to figure out how they could improve it (instead of dumping on more feature cruft, looking at you DPPt) and the effort comes through in the final product.

doesn't fix any of GSC's numerous problems and most of the changes are lateral or actively make the game worse. the charming art and music that saved the originals aren't translated well either.

just barely more than the sum of its parts. everything that makes it unique is grafted on: it doesn't leverage linearity in a meaningful way so what's left is a metroid game where the director's self-insert robot breathes down your neck, and an evil clone of yourself is hunting you until you realize all the encounters with it are glorified cutscenes and the actual fight with it is a joke.