really cool how SEGA included Yakuza 0 with their full Space Harrier release on modern platforms

Its fine. I feel like after years of being told how incredible the game was, and playing later 3D platformers that built upon it, my expectations were too high and overall I just...think its fine. Late game was annoying and dragged on a bit too much for me though. I really liked parts of it but it never felt like enough for me to get the final few jiggies to fight the final boss.

A completely medicore platformer that visually reminds me a lot of Fantasy Zone, released in arcades earlier the same year, but as a side-scrolling platformer released after Super Mario Bros. it falls completely short.

The movement feels overly floaty, the level design feels unmemorable and uninteresting to navigate, the music feels like it endlessly repeats itself and I found it really irritating, and the boss fights being complete random chance with their rock, paper, scissors gimmick feels repetitive and would be 10 times more annoying if not for save states on emulators.

I'd say skip this one, but if your really interested in SEGA's history before Sonic: sure, go for it but I dont think anyone would blame you for for stopping after a couple levels.

THIS is the game that always comes to my mind whenever somebody mentions Mario Kart. It introduced so many features that would become series standard, its mission mode gives much needed content to a handheld Kart racer, and everything just feels so much better to control compared to the Kart games before it.

This, in my opinion, is where Mario Kart truly found its footing as a series and still has reasons to played today.

I was 100 percent the only person in my theatre to recognise the Green Goblin from this game was in Across The Spider-Verse, and I am 100 percent NOT the only person to recognise that this game kinda sucks.

There should be more remakes of terrible video games that do nothing but bring said terrible video game to a new dimension.

Its Street Fighter II but what the fuck is happening

A glimpse into a dark timeline where FighterZ was developed by Netherrealm Studios

Its fine. Its Sunset Riders but based on a cartoon I've never heard of prior. If anything most bosses feel like they have too much health and theres nothing all too special about it but its a fine enough Konami licenced arcade game.

This game reeks of style from beginning to end. While the gameplay isnt usually my sort of thing and I kind of suck at it I had fun, the music and how everything look elevate this far more than I think the gameplay ever could but, thats okay. This game is more than funky enough to be worth playing.

Got 5 hours in and honestly the game felt like it should have ended through most of that time, but learning that I wasnt even halfway done in terms of battery count I just stopped. What charm it had ran out on me quickly and I feel like it would have worked better if the levels were more speed-based challenges rather than larger collectathon worlds.

I don't know though this game really wasn't for me and I probably shouldnt have expected to have liked it as much as any 3D Mario or A Hat In Time.

im sorry for everything i ever said about Street Fighter 1 THIS is the worst fighting game I have ever played

Its Street Fighter II, but now with understandably downgraded visuals, but nice conversions of the music/sound effects to the Mega Drive. Not a bad port at all.

As far as NES games go, this one doesn't even feel like it was even that great at the time it released. Nintendo seems to think its the best game on the system though by how much it gets rereleased.

I thought it was cute to see sprites from Zelda and the jumping sound from Super Mario Bros in a game that predates both but this game is just kinda weird and even when I had figured out the basics its just not very interesting to play for me personally.