frogphoria
1985
1998
Its fine. I feel like after years of being told how incredible the game was, and playing later 3D platformers that built upon it, my expectations were too high and overall I just...think its fine. Late game was annoying and dragged on a bit too much for me though. I really liked parts of it but it never felt like enough for me to get the final few jiggies to fight the final boss.
A completely medicore platformer that visually reminds me a lot of Fantasy Zone, released in arcades earlier the same year, but as a side-scrolling platformer released after Super Mario Bros. it falls completely short.
The movement feels overly floaty, the level design feels unmemorable and uninteresting to navigate, the music feels like it endlessly repeats itself and I found it really irritating, and the boss fights being complete random chance with their rock, paper, scissors gimmick feels repetitive and would be 10 times more annoying if not for save states on emulators.
I'd say skip this one, but if your really interested in SEGA's history before Sonic: sure, go for it but I dont think anyone would blame you for for stopping after a couple levels.
The movement feels overly floaty, the level design feels unmemorable and uninteresting to navigate, the music feels like it endlessly repeats itself and I found it really irritating, and the boss fights being complete random chance with their rock, paper, scissors gimmick feels repetitive and would be 10 times more annoying if not for save states on emulators.
I'd say skip this one, but if your really interested in SEGA's history before Sonic: sure, go for it but I dont think anyone would blame you for for stopping after a couple levels.
2005
THIS is the game that always comes to my mind whenever somebody mentions Mario Kart. It introduced so many features that would become series standard, its mission mode gives much needed content to a handheld Kart racer, and everything just feels so much better to control compared to the Kart games before it.
This, in my opinion, is where Mario Kart truly found its footing as a series and still has reasons to played today.
This, in my opinion, is where Mario Kart truly found its footing as a series and still has reasons to played today.
1982
2012
2021
Got 5 hours in and honestly the game felt like it should have ended through most of that time, but learning that I wasnt even halfway done in terms of battery count I just stopped. What charm it had ran out on me quickly and I feel like it would have worked better if the levels were more speed-based challenges rather than larger collectathon worlds.
I don't know though this game really wasn't for me and I probably shouldnt have expected to have liked it as much as any 3D Mario or A Hat In Time.
I don't know though this game really wasn't for me and I probably shouldnt have expected to have liked it as much as any 3D Mario or A Hat In Time.
1992
1984
1984