It's Mid Christmas baby, and Santa Todd delivered the presents

Going to rank and list some thoughts on the faction storylines as I do them. Main wish for all of these is for more scripted side quests/stories associated with each faction. The procedurally generated fetch/destroy quests all suck.

1) UC Vanguard - Fun Aliens-inspired action/mystery storyline
2) Ryujin - Would have been 1st if stealth in this game didn't suck! Wish there was a bit more depth to your corporate competitors or w/e.
3) Crimson Fleet - Pirates! Wish they were written as more than just violent greedy people.
4) Constellation - The Main Quest. It was fine, until the finale, which was a lot of fun.
5) Freestar Rangers - boring, rushed, bad. A series of conversations that just lead to a big hallway shooter section. Great rewards tho.

audio sounds like it's coming through a Wii speaker, and it crashes every 30 - 40 minutes, and occasionally the game fast travels me into a rock

pretty dull! using the pals in fights mostly sucks! mildly amusing just for the novelty of injecting Pokemon into a survival crafting game.

"remember all your favorite One Piece moments? Well what if they SUCKED instead"

They're cowards for not letting me smooch the hulk

what if Kingdom Come: Deliverance was even more boring

Fun tactics game! Gets a little repetitive after a while, but it's charming.

Incredible game, every system interacts wonderfully and the game seems to predict and accommodate a huge number of possible interactions and situations.

My only gripe is that I wish the writing was just as responsive to different points of view or demeanors. I felt like all of the possible responses and dialogue options were kind of dull, exempting the class and race specific ones. The character creator doesn't do a particularly good job of making the non-Origin characters fell like they had a place in the world.

I wish this was a little more "Stardew Valley" and a little less "run of the mill survival game"

my main critique of this is the same as every musuo adapation of an existing property: make this an Empires game

Turns out slapping a turn-based battle system on to a real time with pause game doesn't entirely work! Also the writing is mostly bad! I wish RPG writers could move past the "being evil just means being a giant asshole" thing! It sucked in KOTOR and it sucks here!

fuckin sick as hell, I wish I was in any way good at it

the story missions kept getting in the way of the fun building :(

I'm not sure if the new content really added anything or noticably improved on the original, but hey I won't turn down a chance to hang with the homies again