Loved the illustration style and whole aesthetic overall, the kinda surrealistic and over-the-top comical storytelling is pretty interesting but the roller derby gameplay is just plain awful. It would be so much better if it was completely focused on the point-and-click puzzles/decision-making aspects, but the """actual gameplay""" is by far the worst thing in here.

the prove that every ps1 game is great if you remove the tank controls

there's really nothing to be said about this game, it's just overwatch, but this has to be the most pointless """sequel""" of all time

Control is a game that I really wanted to love.

Let me start with the positive aspects of the game: it is visually and artistically astounding. The slightly supernatural/Lovecraftian horror is amazingly depicted in literally every corner of the game, from the loading screen to the cutscenes. It is possibly one of the most thematically cohesive experiences I have ever witnessed in a videogame.

However, even though it has a stunning presentation and atmosphere, I just don't enjoy actually playing it. 11 hours in and I'm already burned out from the combat and exploration.

The general feeling I have is that the game is too packed all the time. Although the gameplay is pretty solid, I think there are too many encounters. Especially when you're backtracking or exploring an already visited location: enemies spawn all the time and in those situations, you're probably over-leveled and at that point, the combat is just mindless. The collectibles, which when you start the game are fantastic bits of lore, just become overwhelming in terms of quantity as the game progresses.

Control shines on its little details. However, neither the main storyline, characters, gameplay, or exploration makes me want to ride along to watch those little moments of geniosity.

basically 3D smash. The type of game you play for some mindless fun while listening to music/podcasts or talking with friends online.

Awful microtransactions though

2016

Doom's unique execution system, combined with the character's speed, weapon variety and map design creates an incredible fast and aggressive fps game where the combat flows so smoothly that it is almost like a puzzle/rhythm game.

The only major downside i had with this game was it's interface. When you're playing, the UI is clean, minimalistic and fits exactly with the game vibe. Once you open a menu though, it feels like a complete clusterfuck of information, which makes it hard to enjoy the side content, like the secrets.

Overall, it is safely in the top 3 of the best FPS from the PS4 generation.

Greedfall is a really interesting game to look at. If you think about it, none of its aspects are really exceptional in any way. The combat, the quest design, the visuals, the sound-track, the exploration: they are about what you would expect for a standard CRPG, but, in spite of that, it is a game that conveys a really great sense of personality and the story, really well-directed cutscenes, characters, great voice-acting, and world-building kept me interested until the very end.

I would love to see what Spiders can deliver in their next game because this is a good blueprint to follow. I only wish they focus more on the "core" aspects of the game, like the quest design and story, and remove some of the things that feel unnecessary in this game, like the crafting and sneaking mechanics.

like dark souls 1 minus the good parts.

as someone that does not like beat 'em ups at all, still enjoyed a lot of this game. I suppose that a lot of the enjoyment comes from liking the original comics, so seeing the characters you like in some beautiful pixel-art, AMAZING soundtrack, and some cleverly designed stages makes up for the basic gameplay.

pretty fun but with the servers closed and the number of features that require an online connection, it feels almost impossible to recommend this game.

at one point in my life, this was the only game I played for like 3 years. I don't regret any of it.

fun and technically impressive game made awful by design.