hella a game for babies but spyro is a little rascal so I rock with it

played this again. incredibly witty and silly to the point where I wanted to include a quote somewhere here review but every line is pure gold. probably not the best from a balance standpoint with certain attacks being far better than others, but I can’t think about this game and not take in all of the love this project pulses with.

it feels strange to say, but this game has deeply affected me on how I want to experience stories, especially those through video games. RPGs have a too-often tendency to be interesting to me for the first hour but completely lose me once battles start happening and I just get too overwhelmed by it all. I don’t want that anymore.

RPGs scare me. the concept of starting into a 50+ hour questline is a monolithic challenge to mentally accept before I get past a title screen. but I place great importance in taking in the loves of others, and I want to be able to experience all of these wonderful stories told via an interactable medium. this ridiculously stupid little story about b-ball has made me want to try to better appreciate what I ultimately consider the largest part of my life. and for any creative project to be able to conjure that determination in me, I can’t consider it as anything less than perfect.

I’ve tried to like this game, I really have. And I’ve tried to like JRPGs as a whole for a while. But I have to make the firm resolution that while a part of me will always feel empty never playing any of the Final Fantasy games, never experiencing the wondrous stories of the Dragon Quest series, never engrossing myself in a 50+ hour tale, never experiencing the euphoria of numbers getting bigger with every levelup and equipment upgrade, these kinda games are just not for me. JRPGs do not represent why I play video games.

This game is truly fun when I can get into it. When I don’t feel overwhelmed by not knowing if I have enough healing items, just wanting to get from one place to another without endless random encounters, trying to balance my stats, all and more while still being able to keep up and know what’s going on, I am enjoying myself. I’ve seen many people complain about the lengthy flashback section, but that was one of my favorite experiences here. Seeing the story play out mostly uninterrupted was so much fun. I don’t think I would want a full game like that, but the simplicity drew me in compared to the rest of the game. Battles were fun when I felt like I knew what I was doing, and winning the elevator boss fight during the Shinra escape was a big rush of good feelings. Most of the time though, I just felt unprepared somehow, and it became increasingly difficult to want to continue playing.

I really respect what this game is as well as JRPGs as a genre. I’ve since read up on the rest of the story and I can say (from whatever meaningless perspective this is of not actually having played most of the game) that I think the story is great! The cinematic moments and music and overall atmosphere of the game really come together to make this a great piece of art. I will not bash on turn-based combat because I know that’s a staple of the genre and I don’t think it’s as bad as some make it out to be. I’ve wanted to expand my horizons here a bit and play some games with a legendary status I’ve had my eye on for ages, but overall I’m not having a good time here, and no final experience would be worth the struggle I would put myself through forcing a completion of this or any other major JRPG.

I think I go to video games for experiences that you can’t get from any other medium, which most of the time ends up in exploration games and arcade-style games. The gameplay elements of most JRPGs don’t grant me the same joy that playing other games do. And the heavy story-focus of these games doesn’t serve as enough interest to slog through any unenjoyable experience. If I want to experience a story, I’ll tend towards a book or movie as the physical process of experiencing that story is a much more relaxing, pleasurable one.

I feel “wrong” in some way for not being able to truly grasp the enjoyability of games like this. My 2-star rating here is not a statement that this game is capital o Overrated or straight-up Bad; it is a resolute conclusion that if the grade-A standard of this genre cannot convince me to enjoy it, it is simply not for me, and I do not want to try any harder to like it for the time being.

I WOULD die for Barrett.

an incredibly apt title because my experience really was just touching the screen a few times and going. and yoshi was there

I helplessly flail my infant limbs and the universe laughs, not relishing my struggle but because she now awaits the day I climb the highest peaks and pierce the heavens.

GOD SONIC you were THERE with being a game I enjoyed. the first few stages are so much fun just blasting through areas at top speed, and the 2D/3D variants are super cool! but BLIMEY do you just have to be like “we really need sections where you need to slow down and Actually Platform like a lameass” like I want to use my boost and Feel Like Sonic but I never know when I’m going to have a good time or when the stage is just going to decide that it would be Really Funny!! if there was a spike or death hole or even just a WALL barely offscreen and I end up with a hernia. giving Mania a try at some point but only because I bought it like 4 years ago and need to feel at least some value for anything I purchase. pretty thin ice we’re on here buckaroo

sonic mania? more like sonic, MAN I Am just kinda done trying to enjoy your games

that half-second window before taking a third hit where that "I'm dead and it's entirely my fault for not reacting well enough" realization instantly manifests itself is the pinnacle of this game's timing, which is so perfect it makes me want to cry that a game this aesthetically striking still has a wholly enjoyable experience behind the gorgeous graphical paint

I mean of COURSE I love the idea of this game but it's much more of a reaction time tester than it is a rhythm game which kinda kills it. if I had a nickel for every rhythm game with anthropomorphic animal characters that didn't quite deliver on the rhythm game front

to whoever decided you need to hold up or down instead of left or right on one of the analog sticks to turn in place: like, I get why it's like that, but you singlehandedly pushed this game from Personal Instant Classic to At Least It's Fun to Think About

2001

those benches do NOT look comfortable but I suppose I'd be able to sleep on nails with save music that ethereal

yeah I never felt like I was really solving any of the puzzles here; either I was running through a section with common sense in hand or was bashing my head against a wall trying to get something to work