One of the only 'hard; games to keep me hooked. The absolutely stunning visuals and soundtrack are already enough for a decent rating, but pair it up with strong gameplay and a fun story to get through and this game becomes stellar.

Interesting is the best word I can think of to describe Buckshot Roulette. At a low price tag, the game is worth what you spend on it. It does not have enough content to keep you hooked or coming back unless you were really charmed by the game. It's simple to understand and the overall vibe of the game feels fitting for what the creator seemed to want to create.

A simple game with a bigger purpose and message.
This is one of those games that everyone should try if they are interested in gaming. Any PC can run this game, any person, regardless of usual genre of choice can understand and properly play this game, no technical or mechanical skill is required. Just a game there to provide you with tough choices, a satisfying gameplay loop and the ability to tailor the plot.

An underrated horror experience!
Outlast Trials is not Outlast 3, nor should it try to be. It's a different take on the franchise, jumping in on the trend of making every game multiplayer so you can convince friends to play with you (generating more revenue). Despite this, it does not lack content and everything feels crafted to near perfection. The tense experience that Outlast usually provides also comes packaged with Trials.

Although it is not as good as the first entry, Outlast 2 still has its' moments where you can only feel the pressure from whatever is hunting you.
It does have some scarier, twisted sequences sprinkled throughout the game, but it is not enough to carry the overall confusing and messy story. It feels like the plot keeps itself vague, not allowing for the player to truly understand what they're surviving for.

Outlast remains as one of the pillars of horror gaming years later, despite the franchise's overall lack of success.
It is scary, tense and you never feel safe. In a game where you cannot fight back, Outlast uses the limited defense against you at every turn.

A staple of gaming, GTA V continues to show why it became one of the most sold pieces of media in history. Open world is fun, the story is engaging and the characters are remarkable.

Another staple of the Co-op genre, Deep Rock Galactic proves that the gameplay loop is essential for most games like these.
DRG does not take itself too seriously and so it ends up being one of those games where you can just spend hours of your time just having fun.

Super fun idea and stupid fun with friends. However, it feels a little barebones, even with updates. Still an amazing pickup!

It did not live up to the expectations the community had for it, nor the ones created by previous games.
FNaF 3 was just not as engaging. The main jumpscare was weak and more so comical than scary, the mechanics were all over the place and honestly confusing, the game was 'easy' but not in a traditional way and it just was not that fun.

Of course a lot of new things were added to the table like jumpscares that did not end your night, which was genuinely a good mechanic that made you panic, but very little more of value was added

FNaF 2 took what FNaF created and upgraded it extensively.

From a gameplay perspective, the second entry expanded what you need to do to survive, throwing a lot more mechanics to learn, creating a chaotic and fast paced game for your life. The roster became more than twice the size from the previous game and FNaF 2 cemented its' place as one of the best games in the franchise.

The game that would make mascot horror skyrocket and forever change the industry.

FNaF 1 is an amazing game. It is fun, simple and scary. Even traditional horror fans that prefer games like Silent Hill and Resident Evil can find some enjoyment here, I believe. Of course it relies on jumpscares more than anything to scare the player, but many elements contribute to the game's success as an horror title. The atmosphere, sound design, claustrophobic feeling the game gives off are just little pieces of a much bigger puzzle.

Far Cry 5 is a great example of how the franchise can manage to keep coming back. Far Cry does not innovate often, which holds it back at times, an issue that Ubisoft consistently has across their IPs, but FC5 genuinely feels like they were trying something new, a rural area instead of the wildlands, a new theme and direction.

The game is, as usual, very fun in the actual gameplay department, Far Cry is great at just being a fun shooter with a plethora of ways for players to take down the bad guys. This game, specifically, seems to have been crafted thinking of how creative the player could be, and it exceeded expectations when it comes to this aspect.

The story is good, solid, the villains are, as usual, well written and acted. The ending does make you think what direction Ubisoft was going to take the franchise in, however. It makes some sense if you read into the Far Cry lore, but it will forever be a headscratcher.

The game starts off really strong, allowing you to explore the school that many Harry Potter fans have wanted to for a long time. This is where the game is at its' best.

In the outside, the open world is a little bland, it feels somewhat generic and similar to other games like it already on the market. Once that initial wow wears off from being in Hogwarts, the story is not enough to carry it as it is a little on the weaker end. Combat feel solid and the spells are fun to use however.

An underwhelming yet somewhat fun title. A must pick up on sale, especially if you have someone to tag along with you.

Gotham Knights is NOT an Arkham game and it does not feel like one. WB was very clear that this was a separate entity to the Arkham franchise as a whole and the direction of the game, style, mechanics and plot all back that up. This is not necessarily bad, they wanted to try something new related to Batman (or the Bat-Family) and not have it attached to a beloved franchise.

It is a fun game, the story actually ends up being quite nice to follow, being able to play as Robin, Red Hood, Nightwing and Batgirl gives you a ton of possibilities especially as they have different skills, moves, abilities and overall just feel like distinct characters instead of reskins of one another. They play different and that is great. The villains also react differently to each character, so their voice lines and interactions end up being unique to the character you bring to the fight, it's a nice detail.

Overall, pick up the game on sale, a 15 to 20 buck price tag fits just right.