A super fun, different experience from any other.

It is hard to describe Cult of the Lamb as it can fit into a lot of genres. It has management features as you manage your cult, while also being a roguelite dungeon crawler (a forgiving one, however) that has you master the controls to be able to make most of what it has to offer.

In the end, it's a charming game paired with one of the most beautiful, well crafted artstyles I have seen in recent gaming years.

Black Ops II is the best Call of Duty ever made. The campaign was great, the multiplayer was super fun and the Zombies mode will forever be legendary.
Most of my time was spent in zombies, Mob of the Dead's layout is forever etched into my brain and the pure joy of playing countless hours, mowing down hundreds of hordes, is a feeling that is hard to duplicate. Sometimes I find myself going back to this game to play some rounds, and while the experience is hardly the same, the feeling is still there.


Arkham City does so much right that it is hard to review the game without just recommending everyone to just dive head first into this game.

The story is beautiful and forever changed the franchise, the gameplay is engaging and, while repetitive, keeps itself fresh by adding new enemies and ways of defeating them throughout the game, the voice acting is stellar and the art is beyond beautiful.

The ending to this game remains as one of the best in gaming. Without spoiling it, it is an unexpected twist that made sure the franchise would be in a Gaming Hall of Fame. (Considering we can even have one!)

A revolutionary game. Arkham Asylum forever changed the Superhero genre, one that often failed at keeping gamers interested in what it had to offer.

Arkham Asylum set the ground for games like Spiderman, Miles Morales, etc. to become the titans that they now are. It is a wonderful, dark, mysterious and intriguing experience, filled with the best Villain roster in comics and the respective Dark Knight to stop them.

Without looking too much into this title, Arkham Asylum is a fun, intense experience that any gamer should enjoy at some point. By analyzing the game however, we find a masterpiece that forever changed gaming.

A successor to CS:GO. A rightful one? Time will tell.

CS2 is, or tries to be, the upgrade to the previous CS:GO. However, with many faults and issues needing a fix, the game has not been able to capture CS:GO's glory in its' final few years. With time, it will reclaim the place of best FPS in the industry, without a shadow of doubt.

The best competitive FPS ever made.

Counter Strike has an extremely high skill ceiling and having clocked many hours in-game, it still feels like I could be just that bit better. It keeps you engaged, it keeps you coming back, not just for your rank, but because guns feel satisfying to shoot, it feels good to move around, lining up a grenade just for it to explode at the right spot you wanted feels rewarding. The headshot dink sound effect is addicting.

But my true love for it stands at its' esport scene. No other game even comes close.

Godfather is a repetitive game. It is a harsh start to a review, but it is its' most glaring issue and probably the one that turns people off of the game.

However, the hours upon hours of fun I had with this game are unforgettable.

In the game, you're allowed to freely customize your character and their clothing at will. You're allowed to customize your gang as well as send them on little raids at rival families' places to sabotage their operations. You can upgrade your gang with more skills, some useful in combat, some useful outside of it, like cracking a safe or being able to bust down a door to make an entrance.

The game is filled with little tidbits of excellent content in terms of a Mafia management-esque experience, while also being a decently fun third person shooter. Gunplay is on the weaker end, most enemies end up being bullet sponges so combat falls flat.

All in all, Godfather II is far from perfect, but it is a guilty pleasure.

It is everything a Mario open world game should be. And it is so, so charming.

Traditional Mario games are fun, Wonder is an example of an excellent, modern take on 2D side scrollers. But the Mario franchise deserved, at some point, to open its' doors once again, like SM64 did back then, revolutionizing gaming forever.

Odyssey is always fun, the exploration and interactive possibilities are endless. The game reeks of creativity throughout its' levels and actively encourages the player to explore them. It is one of the best Switch titles.

Metal Gear Solid V is a breath of fresh air for open world games. It is rare to see a game that allows you to explore so much and opens up so many possibilities of chaotic scenarios, while also incentivizing the player to do things in a stealthy manner.

Stealth is at the very core of Metal Gear, it was only fair that it would be rewarded by this entry. And yet it does not hinder the open world aspect of Phantom Pain. It plays along with it, allowing you to interrogate guards for more information to keep yourself out of sight, it lets you explore your surroundings and choose the best possible approach, it never holds the player back from crafting their own Metal Gear experience, even if you are not a die hard fan of the franchise.

The narrative is extremely confusing, as usual with Metal Gear, but it does not hinder the game at all. Everything is intriguing, the artistic choices for this game are genius.

One of those gems that you just cannot skip.

Undertale is a charming game, from the start you're confused and by the end a lot of your questions have been answered, while opening up discussions for a lot more. There's no need to introduce Sans, for example, as he took the internet by storm, but the character gives you a little insight into how beautifully the characters are written in Undertale.

In the end, Undertale is a memorable experience, one that you wish you could forget so you could play it all again.

Another beautiful Toby Fox story, but one that is yet to be finished.

Deltarune takes on what Undertale had done previously and does a re-haul of some major elements. I really enjoyed Deltarune's gameplay, the combat feels more engaging and fun, the world is absolutely stunning and, as usual, the soundtrack is perfect.

I cannot rate it higher than 4, however, as the game is not finished. I need to understand it at its' fullest to rate it higher. Will it ever be deserving of a 5 star rating? Very likely.

A wonderful horror game. Scary, gorey and gritty. A must play for horror enthusiasts.

This game would forever change the franchise, after the mess that RE6 was (I do like the game, however!), it really felt like Capcom went way beyond their comfort zone, bringing their game to the First Person Perspective and focusing once more on the backtracking, puzzle solving formula that they had perfected.

The game is fun, it has some side content to keep some replay value, but unless you want to experience the game for what it is at its' core, there is no reason to come back to the title.

The greatest superhero game of all time.

Batman Arkham Knight is usually, heavily pitted against Arkham City, as to decide which is the better entry in the franchise. I ended up with the former, as the game's combat, movement and overall aesthetic, in my eyes, ended up being too much of an upgrade to not consider them (Not that Arkham City fails at any of these, it excels just the same, Knight to me just felt bigger and better).

If there's a TRUE batman experience, this is it. It is not a perfect game, as some boss fights are lackluster and lack that oomph that previous titles had. However it shines in most other departments.

This review contains spoilers

Far Cry 3 is a truly beautiful FPS experience.

What does it do right? It sets up a beautiful looking open world for you to explore, from bright blue oceans to vast green landscapes. The tropical setting is beyond well crafted.
The main character seems believable, or at the very least, a little more believable than most industry 'tough guys'. Gunplay is fun, as usual Far Cry fans are used to. The villain is a video game bad guy staple to this very day.

Well, then what does it do wrong? Other than the occasional glitches found in an older entry, SPOILERS: The cover villain ends up being pushed aside for what seems to be an attempt and highlighting an even bigger, bad guy. It seems unfitting, and even though Holt ends up being a fair choice for a villain, Vaas fits the jungle stereotype much better and it was a much more satisfying kill.

An INSANE experience.

This is one of those games where the less you know, the better the experience. I was expecting something much, much different from what the game unfolds into and ended up falling in love and placing it in my Top 5 games of all time.

Without spoiling anything, Inscryption manages to be an extremely creative experience that will leave you confused, in the best of ways.