Bio
she/its
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

Organized

Created a list folder with 5+ lists

Shreked

Found the secret ogre page

Listed

Created 10+ public lists

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

N00b

Played 100+ games

Favorite Games

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Cruelty Squad
Cruelty Squad
Terraria
Terraria
Later Alligator
Later Alligator
Chicory: A Colorful Tale
Chicory: A Colorful Tale

405

Total Games Played

002

Played in 2024

343

Games Backloggd


Recently Played See More

Cruelty Squad
Cruelty Squad

Apr 12

Terraria: Calamity Mod
Terraria: Calamity Mod

Mar 24

The Bunny Graveyard: Chapter 1 - The Bunny Garden
The Bunny Graveyard: Chapter 1 - The Bunny Garden

Dec 29

Jumping Flash!
Jumping Flash!

Dec 14

Aperture Desk Job
Aperture Desk Job

Nov 24

Recently Reviewed See More

Overall a good experience, but has some sticking points like the first couple hours dragging, the endgame being a bit drawn out due to a lack of an in-game map, and the combat feeling really clunky up until the final boss. This game probably would have benefited from having a bit more time between its game jam release and its full release.

Despite all that the full moveset is very strong and platforming around is incredibly fluid and fun and definitely helped soften the other issues I was having! While I don't think the 3D platforming meets it's full potential in this game, I'd still recommend it overall and I'm very interested to see what this dev does next.

This game is only around 1-2 hours long, but those 1-2 hours are the most exhilarating 3D platforming I've ever played in a game ever. It also has modding support that I haven't tried yet.

This review contains spoilers

Incredibly accurate to the 90s rareware platformers it's mimicking, for better or worse.

In it's level design, this game generally takes the more classic approach of not communicating much to you outside of very specific hints given by Alexis. While I feel this is the games greatest design asset, there are certain interactables that don't visually communicate well that something can be done with them. An example in the main story being metal bars that can be knocked down that don't really stand out in the environment. I took an unintended route and only learned that they were there after beating the game. There are also some issues with how fall damage works, the camera being claustrophobic in areas, and certain objects like breakable walls not always saving their states whenever you fall out of the level. A lot of these issues are inherited from the games that inspired it however, and thankfully Corn Kidz never gets to the same lows as say Clanker's Cavern or Rusty Bucket Bay in Banjo Kazooie, but it's something to be aware of.

The writing, while overall pretty good has some moments where it's 90's edge is pretty heavy handed. There are parts where this is somewhat refreshing, and others where it probably should have stayed in the era that it came from. The worst example of this is a somewhat distasteful joke after completing Garbage Grump's quest. That whole exchange feels incredibly out of place with the rest of the game and doesn't sit well with me knowing that Seve is meant to be in the tweens age range. Aside from that and a few other lines, the wring is fine.

At the same time this game just oozes style and charm in it's graphics, music and character design, with Seve and Alexis being particularly great. I really liked the interactions between Seve and Alexis and I wish I got to see them interact more. Alexis is also just, the best character in a video game ever.

I'd definitely recommend trying this out if you're familiar with games that inspired it! If not I still recommend trying it, but be aware that it follows its inspirations to a fault at times.