Ending E is an experience completely unique to this game, and videogames as a medium, that I'll cherish for a while.
Other than that, it's a solid action-RPG that keeps you guessing.

The World of Warcraft of early-access-survival-crafters.

The world is significantly more compelling than the actual plot, although what the game lacks in narrative it makes up for in wild, recklessly destructive combat. Extra points for the side quests - they're all excellent.

An alright beatemup from an era when indie games with pixel graphics weren't incredibly grating.

I'll tell you what's absolutely not grating though, is the soundtrack. Anamanaguchi killed it.

Cool GIFs : The Game

A strong proof-of-concept for an idealized VR adventure game that doesn't hold up under serious inspection. Was the best overall package until HL:Alyx came out.

These days, it's difficult to purchase a 3DS that doesn't have MK7 installed on it.

some of these remixes are pretty cool honestly

If your parents didn't let you play M-rated shooters in 2011, you got pretty desperate.
They actually ported this to Mac, too.

The most solid rail shooter for VR that I've played, if you don't factor tracking accuracy into the equation. Couple of cool, if largely un-interactive setpieces and some not-even-really-puzzles break up the Time Crisis bits.

Whole thing felt a bit deflated after I finished, but only because there was space for a whole lot more without getting stale.

Part 2 alternates between a sharply balanced, horrifically tense apocalypse combat simulator, and the rough cut of an HBO miniseries which could probably have used an editor.

Brilliant, enthralling storytelling.
Most of the mechanical difficulty comes from not being able to see shit through the particle effects, though. Maybe I shouldn't have pushed the game beyond what my poor 2070 could handle, but it just looked too good, man.

Ever wanted to have a gunfight in Hyrule Castle Town, taking cover behind the item shop counter as the theme music plays?

The Steam Workshop levels add a compelling layer of Ready Player One-ness over the serviceable CS-like gameplay.

Easy, slick platforming and a good-vibes soundtrack. Not too keen on finishing it.

A void-kaleidoscope of internet media, fandom, and Horny that's simultaneously an incredible RnD center for VR social interaction.

A tightly tuned sandbox of comedic violence. Vicious howls of defeat and euphoric fits of uncontrollable laughter splatter each tastefully-spaced play session between my friends and I.