50 reviews liked by gromrpuss


The shape is smart: just overhead and text, lots of assisting images. I can't remember after playing what was rendered or part of my imagination - genius!
But when a game has lots of reading, it gets me itchy. Why aren't I reading a book with a better story? The premise of the main quest is surprisingly interesting, but the chatty characters give too little with too much text; not dense enough to escape the itch. I haven't gone back to it.

This game has convinced me global warming is a good thing.

As a platformer fan this game is very disappointing. It does not bring anything new to the table and the levels even being easy can also be frustrating, which doesn't make any sense. The auto run levels also feels like i'm playing a mobile game, and i dont mean it in any good way.
I think the feeling this game passes is if i'm playing a donkey kong copy, why not play donkey kong instead?
Shout outs to the final boss tho, i really enjoyed how challenging it was

It's like looking into a town, one that has thousands of things going on, you look inside and you see the struggles, the pain, but also the joy of everyone around you. This game has some of the most wonderful stories and writing I've ever seen and it's wrapped up in a bootleg windows 98 shell. The only problem with this approach being there's so much stuff that you'll probably miss the mirad of wonderful little stories this world has to offer.

Unbelievably good "Short-Hike-Alike" which I hope to see more of in the future. Bite sized adventure with BotW inspired exploration and very cutesy story. Loved it and even completed 100% which I wasn't expecting.

It should not have been as fun to move around in this game as it was.
I had a good time with this game. I think I could relate to it on some level, having two older siblings who use to game with me a lot growing up. Sometimes you either grow out of the things you used to love or you just have the time for them. Such is life.
But this game is a good reminder to have fun every once in a while, have fun however you can and when you can.

This review contains spoilers

The game was good however there was a big problem in it, atleast for me. If you complete a sidequest with a character, there is no way to speak with them again, and it was pretty shit when I actually get emotionally attached to a character, complete all of their quests, and that's it. Can't even talk with them again. And when you complete a quest with an ending you either have to take that ending or leave it. So if you haven't finished all of the quests and you want to 100% the game you have to leave that ending, and later go for another one. I went for 100% in the game and luckily I left one of my favourite endings for last accidentally.

at first I was enjoying it quite a bit, music, visuals were pretty good, and the concept was also intruiging. But of man is this just unpolished and tedious. When mind scanning people sometimes it's really hard to know which answer is the right one, when using the devices for the illnesses some are really unfair, and it's not that it's hard, just unfair. Also the game is waaaayyy too long, it got so fucking tedious towards the end, I just couldn't bother to treat people well. Story is pretty good too ig

Kinda funny, but loses a lot of points for lacking custom tracks, being flavor-of-the-week twitchcore garbage, making me dizzy, and also for not having Neutral Milk Hotel's sophomore album In the Aeroplane Over the Sea in its entirety as one of the playable tracks.

Question: how do you make a visual novel fun to play? Not read. Play.

Ace Attorney resolves the age-old question by making you an active participant in the courtroom drama that unfolds: that is to say, the plot doesn't move until you make the deductions, talk to the right people, or point out a contradiction. It's part brain-teaser, part trying to guess the conclusion the game is trying to lead you to, and it works...for the most part. More on that later.

The highlights of this game are easily the characters. Given life by an amazing script (props to the localizers) and iconic designs, you get invested in the over-the-top sparring between Wright and Prosecutor Miles Edgeworth. Every side character is distinguished with weird mannerisms, especially the culprits of each case who you get to sweat and break down over the course of a trial. The game also operates on the simplest, most theatrical interpretation of the law, but I wouldn't have this eccentric anime soap opera any other way.

As for the negatives, they unfortunately stem from the gameplay. Investigation is easily the more dull half of the game (and the trilogy as a whole), mostly consisting of point and click segments to find evidence and dialogue trees to get clues. It feels like moving from Point A to Point B and shoving evidence in the other character's faces until you hit the right flag and get to progress the plot. Compare that to the Court segments, which have an actual game over state for trying to brute force it (albeit easily circumvented by save scumming), and one clearly stands head and shoulders over the other. The court segments are much more animated and fun, but they sometimes suffer from feeling too "on rails" when you want to question something, but the game is clearly nudging you towards another contradiction that can't wait--alas, a constraint of the medium.

All this to say that Phoenix Wright: Ace Attorney and its sequels Justice For All and Trials and Tribulations are a collective masterpiece that must be experienced for themselves. Capcom has re-released this sum'bitch like ten different ways now, so there's no excuse for not having played it.