2022

This review contains spoilers

(still playing!)

+ I think my favourite detail / aspect about Stray is the idea of ai maintenance robots mimic human culture and rituals to just stay happy and be less lonely. It's such a unique and refreshing idea, robots that function on technical and logical thinking replicating silly human traditions just for love and fun. So sweet and heartbreaking!!!

+ (as with every game - thanks esmé ;( ) I love the soundtrack and think it perfectly compliments the game, similar to the Last of us it perfectly sits along side / behind the gameplay, it never takes the focus and distracts you but always elevates and immerses you within the atmosphere.

+ I like the concept of zurks, a manmade bacteria that grew beyond control, it makes sense for this world and that they're not evil they just consume whatever they can and grow exponentially

- I don't mind? interacting with zurk's. I think they could have more variants like the Last of us and be generally more fleshed out, but I also like them for the reason I said before, for the story and world I think they're a great threat

The cat behaviour and perspective is fun and cute, but the world and atmosphere is incredible to me.

why is there so much animal cruelty in this game!!

This review contains spoilers

I think part of why tears of the kingdom didn’t work for me nearly as well is it felt scripted. Breath of the wild felt like there was a narrow line of the story and objectives, and at any point you could branch off or stay put and you’d still enjoy it the same. TOTK has the same kind of effect but with more characters and more explaining and more directions, it hardly ever feels like you’re not being guided with string.

This review contains spoilers

(Slight spoilers for Tears of the Kingdom too)


I wish I could play this for the first time again, the feeling of knowing nothing and exploring the great plateau, with everything quiet aside from occasional ambient music and the sounds of creatures and nature. First getting into a snow area and having to decide on finding something to keep you warm or just to push through it.


I think part of why tears of the kingdom didn’t work for me nearly as well is it felt scripted. Breath of the wild felt like there was a narrow line of the story and objectives, and at any point you could branch off or stay put and you’d still enjoy it the same. TOTK has the same kind of effect but with more characters and more explaining and more directions, it hardly ever feels like you’re not being guided with string.



The one major thing holding it back for me is the ending. I’m never a fan of these endings where it just resets you before the fight, for me that’s the worst part of the game. I would kill for a post ganon world, and I think they could have done it.

Keep the ganon fight available at the castle
Still have the effects of ganons action like the blood moon and sludge
Include small new main character interactions
have a new small location on the map like a flower forest

I’ll probably never 100% it :’)