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Hi! I'm a big fan of narrative and indie games.
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Favorite Games

Death's Door
Death's Door
Disco Elysium
Disco Elysium
Pyre
Pyre
Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfire
Inscryption
Inscryption

051

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000

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035

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Sunless Sea
Sunless Sea

Aug 18

FTL: Faster Than Light
FTL: Faster Than Light

Jan 01

Inscryption
Inscryption

Oct 23

Dishonored
Dishonored

Oct 07

Slay the Spire
Slay the Spire

Sep 28

Recently Reviewed See More

Possibly the most inaccessible game of all time. Requires a PhD and an ADHD or autism diagnosis to have fun.

Despite its massive flaws in gameplay—owing to nearly ten years of content bloat—Warframe still remains one of my favorite science fiction settings of all time. The drip-fed story of the Tenno's compassion and the Orokin offer one of the most fascinating takes on the destructive legacy of empire, while the modern antagonist factions have unique insights into eugenic fascism (Grineer) and the corporate bondage of capitalism (Corpus).

After Pillars of Eternity, Deadfire returns to high-fantasy Eora in a refreshing colonial islander setting, similarly tackling its predecessor's themes of human self-determination and colonization from a different angle.

PoE was built on nostalgia for CRPGS like Baldur's Gate and Planescape: Torment, and as such, was beholden to certain ideals and gameplay standards while developing its own unique system. While CRPGs following familiar rulesets to tabletop games is a way to link branding and ease newer players in, it frequently comes off as a clunky practice since old-school CRPG combat uses real-time with pause, while their progenitor tabletop games are built on turn-based combat. Pillars of Eternity's system built from the ground up allowed for gameplay rules that fit the demands of the game, rather than trying to fit a square peg in a circular hole. Deadfire further divorces itself from the Dungeons & Dragons system, such as dropping any reliance on per-rest class abilities and instead opting for a per-encounter standard. Where combat felt like a slog in Pillars of Eternity, I found the action system far more enjoyable in Deadfire. The addition of multiclassing also does wonders for experimentation and replayability.

The player's also dropped in a setting you don't quite often see in high fantasy. The unique setting opens for salient storytelling about tradition and colonization. I found each of the characters are fleshed out and compelling. I did find that a lot of the side stories were more compelling than the central narrative. I haven't played the DLC yet, but I expect the storytelling to be quality there.

Deadfire deserves its spot among my top games.

I'm just clicking buttons to grind items but I'm obsessed