December, 2021

05

iOS

Started

At least at the start, this seems to be exactly what I wanted from the more random and arcade-like Dots, with specific puzzles and specific goals of escalating complexity and difficulty. Time will tell whether the core idea can keep my interest for the duration, but it looks like there are a bunch of additional mechanics (such as 'traps' in place of dots) yet to be revealed, which should keep things varied.
iOS

Started

04

Flawless Garden attempts. Frustrating.

02

iOS

Started

Finished

iOS

Started / Finished

01

iOS

Started

iOS

Started

November, 2021

30

iOS
I just love how many ads I wind up watching despite having purchased the "remove ads" option.
iOS

17

In the middle of the Ancient Era, I'm figuring out all sorts of things, from outposts and resource extraction to faith and cultural influence. It's complicated, so I'm going slowly (and losing out on potential growth due to misunderstandings), but I'm enjoying myself a lot and seeing a ton of potential in these systems, which are very nicely refined from Endless strategy games.

10

Started

I played through a very slow (even for me) 10-turn session of Humankind, examining everything in the interface and following the tutorial (to whom I fibbed and said I had never played historical strategy before in order to get the fullest guide). It's quite appealing and moreish, which shouldn't come as a surprise, although I confess I was not nearly as interested in playing it as I was in Amplitude's Endless offerings (the Endless Space games in particular). I thought that the Civilization-like theming was dull in comparison and found the idea of shedding your entire cultural identity and choosing a new one at each era arbitrarily, without historical causality, to be a bizarre one. However, while I still think that it is, I'm enjoying the emphasis on causality. For example, once you reach the Neolithic era and leave behind nomadic ways of life, you gain access to the tech tree, and the description for the calendar explains that people began wanting to keep track of changes in the seasons once they stopped roaming and found themselves living in permanent settlements, which makes sense. I'm not suggesting that this is an incredible insight, but I like the Big History angle of Humankind—hell, the game starts by mentioning that the story of most of the universe is a dull progression of space rocks and that the first 4 billion years of our history just involves a soup of amino acids. It doesn't feel like edutainment, god forbid, but I appreciate this promise of causal substance, which goes a long way towards justifying Amplitude's choice to make this historical strategy game rather than, say, Engless Legend 2.

So far it's certainly fun just to explore the world, make discoveries, see what resources are about, and make plans. I went with the expansionist Assyrians when I reached the Ancient era because I had a convenient hex of horses right by my capital city that can fuel raiders once I learn domestication. I'm just hoping to stake as much claim to territory as I can before bumping into anyone else, which will surely cause a halt in my progress (war is always a waste of resources). The only thing that's a sticking point for me so far is that I felt encouraged to graduate from the Neolithic era to the Ancient era as soon as I completed an era growth star, but I can't help wondering whether I should have stayed at that level of growth and worked on more stars, like a pokémon declining to evolve. Turns out there's some debate about this; you can create huge population gains by milking the Neolithic opportunities for a while, although I'm not sure yet whether this is strategy or cheese.

The reason why I began playing Humankind now instead of waiting for 3 years of expansions is the Dia de los Muertos event with its time-limited rewards. It's not clear to me yet how difficult the event's challenges will be for me, but I have to say that the built-in event interface is slick. I'm so used to events only being announced as game news in Steam, with nothing in-game to show what's happening or how much long it's happening for, that I was surprised by this. Of course, while I really am trying not to be biased against Humankind, it's hard for me to see this and not want an Endless Space 3 with shiny event UI and other account-wide progression features. Despite my thematic leanings, I'm looking forward to playing more of this.

Started

09

Finished

I have now collected every item and defeated Ridley again. (It's still strange that the credits shows your completion time but not your item rate. Isn't that tradition?) I'd like to play Dread this weekend, but first I hope I can pull together a review from all of these impressions.

Finished

08

GM Devil's Lair with Gun and Gear. We only finished one run, but I lucked into what seems like a PvE god roll for the Adept Plug One with feeding frenzy, reservoir burst, and great range.