This is a game I have always remembered fondly from my childhood, and while that always brings me a small amount of fear and panic that the game might just be my nosalgia goggles being on too tight I am happy to say this really is not the case for Pikmin 2. While some of the cave designs are a bit frustrating in the later sections, the improvements to the systems over pikmin 1 are cool and the area designs in general are really good. My biggest problem with the game is that it honestly feels too short while being slightly less replayable than pikmin 1 due to the format. There are a lot of clever enemy designs in the game, and honestly a good deal of challenge if you are trying to complete the game quickly. The puzzles in this game are a great deal of fun and the quality of life additions over the first title are very welcome. Plus some of the new things added in this sequel are really cool, like separate captains you can switch between to multitask, or the 2 new pikmin types which fill totally unique and very useful niches while not making the original types feel "powercrept" or useless. I of course haven't mentioned the story or theming and art yet and wow this game is incredible. The soundtrack is amazing, the designs for enemies are fantastic and of course the idea of a tiny little world for this bug sized little dudes has stuck with me my whole life and I think about it while walking around a trail or garden pretty often in the back of my head what it would be like if I was really small. The Olimar, Louie and Ship commentary in the treasure horde and piklopedia article add a lot of flavour to the games characterization and add a lot of charm to the experience. This game gets so many small things you wouldn't think matter right that it really makes you wish ither games gave you these type of world building details. Closest I can think of is the scan visor in metriod prime. I still also remember the first time the fake ending with the twist happenned to me and man what a ballsy move to go for in a game like this, i reapect the choice a lot and its a ton of fun. Also the twist with Louie at the real end of the game is also a lot of fun. This game is fantastic but im docking it a half point for Miyamoto dropping a metric tonne of explosives and rocks from the sky on every 2nd floor of the lategame caves to try to kill my purple pikmin, and for making it so the canon guys can regenerate health after you kill them if you don't take them to the onions.

2020

This game is cute, has great art and a simple story. The way the puzzles work in this game is very creative and I like how much variety it manages out of a simple mechanic. Part of me wishes some of the puzzles had been more difficult, but the ways the mechanic was used were full of variety and there were many moments I thought were very clever. A really solid puzzle game you can finish in about a day, but if you seek a difficult or challenging game this probably shouldn't be your first choice.

Fun, short, puzzle platformer that feels really nice and snappy. The art style of this game is great, and it has a catchy soundtrack. The puzzles were a lot of fun and it has a short dumb little story. Lots of small secrets to discover and some minigames are in the game too.

Its a pretty good time pit. If you want something to kill some time when you feel really overwhelmed and dont feel like watching a show you would have to focus on, or a game that you really have to think and exert effort to play, this game is perfect.

I enjoyed this game a lot. Its a very cool atmospheric game which gives a really unique experience. Its very short, and pretty open to your own interpretation. If you like games which act more as an art piece, but also let you go around and do things, this is a really good game ot check out.

I was skeptical about Dark Souls, but I sat down to actually play the game after I got it on sale and was harassed enough by my friends. Dark Souls is not much like what I expected, the game was so open, and you have so much freedom to play the game you want that after completing the game the first time in about 10 hours, I immediately started a new playthrough. After finishing the game 4 times, and doing so in dramatically different ways each time, I decided to finally move on to something else, but I can say that I had just as much fun every playthrough. The game has it all, great style, great gameplay, good music, and a cool story. People love to go on about how hard the game is, but the truth is this isn't a very difficult videogame if you are willing to do some extra exploring. Many areas can be skipped or made much easier by just taking your time to search for different routes or items. Overall, I had a great time and would recommend this game to anyone.

This game was decent, but a little odd. I thought visually it was great and had a great soundtrack, however my main issues were with how the whole game was very easy to abuse in boss fights. A lot of bosses have interesting attack patterns and feel truly difficult, and might have been very enjoyable to fight, however the implementation of the Graze mechanic when paired with Sakuya's time manipulation made every boss pretty braindead once I learned that you can just deliberately graze and then mash the magic skill items constantly in time stop to beat every boss. The actual level design is pretty good, but not very memorable as a lot of the areas look very similar or use similar enemies. It was a good experience, but I might never play the game again.

Undertale is overflowing with a lot of great personality. I loved the writing and it was really engaging. Sometimes a loud fanbase can really scare me off, like this series' fanbase had for so long, but I felt I should check it out anyways and had a great time. The gameplay is a bit simple, but the boss fights especially stay challenging, all throughout the game. I appreciated some bosses like Mettaton and Asgore more than others, but they were all fun fights. The Music is of course very popular and for good reason, its catchy and energetic, plus there's some more muted and thoughtful tracks in the soundtrack too. Games that make you replay them multiple times can be tedious, and I especially found the No mercy route tedious. This is played into the storytelling and message of the game, but it still is tedium and wasn't really the most fun experience. The game having randomized events every time you play also makes the game seem like it might be something I come back to in the future. I ended up getting the alternate Wordsearch, and seeing "Gonner Kid" in my playthroughs.

This game is a really great puzzle game, I remembered briefly playing it at a friends house when I was young, and the amount and variety of content in this game was great. Was happy to come back to this and have a good time with it.

A memorable game from my childhood, was a good time replaying it again! Holds up well! Not much in terms of bonus content once you finish the game, and a pretty conservative amount of levels. I could just play the sequels if I wanted more. I also wish some of the powerups were more interesting to use.

Really fun game, a lot of personality but has some significant flaws. The Camera is awkward, you can't angle the camera up or down, the 3d Sonic style homing attack's trigger is pretty difficult to make connect, and the item picking up and throwing feels terrible. The first 3 areas of the game are solid. Mafia Town, and the Subcon Forest stand out as both being really great 3d platformer worlds that are interesting to explore. I thought that the other 2 non-DLC worlds were just okay. Battle of the Birds has a few standout levels, but they really vary in their quality. The Mountain, is pretty okay and I liked the open world format a lot, however the last mission was tedious. One big complaint I have with the levels if how the actual missions seem to not use much of the area, or seem really short at times and then add in additional small areas instead of exploring the existing world. I think this game would have been better with 2 or 3 more levels per world in addition to the base levels and rifts. Its understandable the game has the flaws since its an Indie game, and the flaws I stated here obviously don't represent the entire experience. Most of the game was a really fun and good time, and I might have to check out other games by gears for breakfast in the future. It took me around 12 hours to 100% the game (not including the DLC) I will likely finish the DLC in the near future and review the DLC by itself.

This review contains spoilers

The first DQ does not have a lot of depth and is very grind heavy, but the Super Nintendo graphics make it look nicer at least. I do appreciate that this game gives a great deal of freedom in its progression, several of the collectable "Key Items" can be collected at any time in the story, so you can get them when you first pass the area, or instead come back to get them later. There are also some neat rewards hidden in some of the earlier areas that you can come back to get later in the game. The limited inventory slots for key items is a bit annoying, and especially annoying is having to walk all the way back to the starting castle and talking to the king to save, it gets better when you are able to use the return spell, and while an item which has the same function exists, inventory space is precious and limited in DQ1.

DQ2 is a more involved RPG, the introduction of a party system makes the game more enjoyable than the first, however some of the mazelike dungeons get tedious especially among random encounters. Definitely do not feel bad about using a map to beat this game. This game is also a lot longer than the first and ask a lot more of you.
These games are fun enough, but not really worth playing as much as the 3rd and 4th entries in the series if you want to play an early DQ. While these games have a very light story, they are really great for setting up DQ3 and having played them first makes some story elements in DQ3 a lot more fun.