jefferzonn
2021
2018
The game’s visuals and the music alone are enough reason to put this game on a pedestal. The job system, albeit more polished in its successor, encourages a variety of play style even in just one play-through. Some notable caveats include the grind of finishing each story, the lack of party interaction, and surprising difficulty spikes.
2015
My first gacha game. Spent a huge chunk of my time (and money) on this game filled to the brim with PNGs and texts. For someone who started his Nasuverse journey with fate stay/night, FGO is pretty much a love letter. So much lore and stories to be conveyed through such limited medium. Oh, and gameplay? Yes, it’s all pressing buttons BUT takes a lot of strategy.
A great game for a monster-taming genre. The story is engaging, even if I don’t have an ounce of idea of what the first game was. Gameplay mechanics offer a fun rock-paper-scissor approach, wherein the elements, weapons, and abilities are factors that play an important role in your tactics. Making your monsters — or Monsties, as what they are called in this game — is a unique and very rewarding experience as well.
1999
For a game that is seemingly too “fun” and “friendly”, this game can be quite unforgiving in difficulty and a bit dark in story. Until you learn the ropes of the game, I cannot imagine a child getting around the first few dungeons. The challenge becomes more manageable and fun, however, as you progress through the game, unlocking several jobs in the process.
The Chocobo franchise was my entry point to the endless rabbit hole of the world of Final Fantasy. This game specifically sealed that deal.
The Chocobo franchise was my entry point to the endless rabbit hole of the world of Final Fantasy. This game specifically sealed that deal.
2012
This was my first MMORPG and I honestly did not know what to expect. First week of playing and I knew I had to buy the expansion packs already. There's just so much content to enjoy — the world exploration, the mounts, side quests, and voiced dialogues, to name a few. The in-game world, Tyria, is teeming with so much life, from the NPCS to the overworld enemies. On top of that, the community is very active and helpful especially to beginners like me.
However, in terms of class progression and combat system, they are not too elaborate in a way that one playstyle will sometimes suffice to survive through the game. Plus, the story, which I personally think is not the main selling point of GW2, did not connect to me as much. However, all the other feats I mentioned makes up for this.
Overall, I really like how the game respects my time, regardless how busy I am doing adult things in my 9 to 5.
However, in terms of class progression and combat system, they are not too elaborate in a way that one playstyle will sometimes suffice to survive through the game. Plus, the story, which I personally think is not the main selling point of GW2, did not connect to me as much. However, all the other feats I mentioned makes up for this.
Overall, I really like how the game respects my time, regardless how busy I am doing adult things in my 9 to 5.
2013
Pokémon X/Y were the first games in the mainline series that transitioned to 3D for the first time. So pretty much a lot of the elements were experimental. The new set of Pokémon introduced were pretty okay, with some becoming my long-time favorites. The gym leaders and Champion were way too easy. The story and villain, on the other hand, were forgettable.
And yes, Mega Evolution comeback when???
And yes, Mega Evolution comeback when???
2001
It's quite nice to be able to play your beloved characters in this anime. I just had to buy some specific characters, like Hawks and Midnight. While the gameplay mechanics are easy to get around with to be decent, some computer-controlled opponents can kick your butt. I was not able to finish the story as it's basically 1:1 with the anime. A good arena game; nothing too mind-blowing.
2006