Bought this when working in Germany with the intent of playing SFII tournaments with a load of wee neds but instead we got obsessed with 3rd Strike for the first time. Went online (like, onto the free web browser of the single PC in the hotel's lobby) and learned about buffering moves and parries and overheads and just played Ryu versus Ryu with Jim obsessively.

The version of SFII lets you choose from different iterations of each character but we weren't expert enough to know the differences at the time.

You could also play online but the lag made it very difficult and the few players on there were pretty experienced. It also included the dreadful cartoon.

Really good times. A lot of half chickens and chips were eaten also.

It's fun to see the absurd damage of dragon punches and to see the origin of the series (some decent tunes too!) but it's not a game I'd ever recommend beyond that.

This was my first experience with Street Fighter III and I wasn't terribly keen at the time. It does look great though, and I've since grown fond of them (through the lens of 3rd Strike comparison).

A great port, even if I had to press start to switch between punches and kicks. Had a lot of fun with the team battles.

It's actually not too bad, despite not being Street Fighter at all. I always chose to play Power Blade instead.

Another refinement of Street Fighter II that nobody asked for. You can have HD sprites and backgrounds or stick to classic (unlike HD Remix the classic sprites are against classic backgrounds, rather than that game's weird clash) and you can also tech throws, which is a huge change. Inputs for special moves are also far more lenient than the original Super Turbo, which helps if you're using the Switch's Joy-Con "dpad".

Online is pretty much full of Evil Ryu/Violent Ken as they're very, very strong but if you can pick it up cheap it's worth a go.

I prefer the aesthetic of this to 3rd Strike, especially since it has native widescreen support! Necro sounds weird though.

We won this on 1 vs 100! I already owned it though. This was the game I used, alongside SFIV, to teach myself how to use an arcade stick. SFII is much more difficult than SFIV.

Loads of modes in here, though I played on Vita so two player just wasn't gonna happen and the dpad is terrible.

A very impressive port. While the visuals are stripped back it still plays at a smooth 60fps (or 30fps if you turn on the 3D effect) and includes everything from the home console version plus a kinda rubbish StreetPass battle mode. I spent a lot of time on a bus with Fight Request turned on optimistically.

Shame it didn't get an Arcade Edition/Ultra update because Dan wasn't quite as effective in Super.

It's just Street Fighter V with some more stuff. I like Street Fighter V.

This includes the 99% of the DLC (all characters up to now, hundreds of costumes etc) so it's an absolute bargain when you consider what it would have cost before (my marriage).

Builds upon the foundations of Street Fighter IV to make something even more garish. With colour customisation choices to make it even more gaudy. Some wild bugs at launch (blocking Rolento's knife throw would cause the game to lock up completely) and jab locking the opponent was wildly strong but issues were mostly ironed out with a later balance patch and gems weren't as much of an issue as feared. Plus Rufus returned! The Xbox version was sadly lacking the amazing Bad Box Art Mega Man though.

The Crawfish port to Game Boy Advance was an incredible achievement.

My favourite fighting game. The netcode is still rough and there's a wealth of QoL features which could make the experience more slick but I'm still returning to this almost weekly despite playing SFIV for almost a decade.