joffocakes
Bought this when working in Germany with the intent of playing SFII tournaments with a load of wee neds but instead we got obsessed with 3rd Strike for the first time. Went online (like, onto the free web browser of the single PC in the hotel's lobby) and learned about buffering moves and parries and overheads and just played Ryu versus Ryu with Jim obsessively.
The version of SFII lets you choose from different iterations of each character but we weren't expert enough to know the differences at the time.
You could also play online but the lag made it very difficult and the few players on there were pretty experienced. It also included the dreadful cartoon.
Really good times. A lot of half chickens and chips were eaten also.
The version of SFII lets you choose from different iterations of each character but we weren't expert enough to know the differences at the time.
You could also play online but the lag made it very difficult and the few players on there were pretty experienced. It also included the dreadful cartoon.
Really good times. A lot of half chickens and chips were eaten also.
1987
Another refinement of Street Fighter II that nobody asked for. You can have HD sprites and backgrounds or stick to classic (unlike HD Remix the classic sprites are against classic backgrounds, rather than that game's weird clash) and you can also tech throws, which is a huge change. Inputs for special moves are also far more lenient than the original Super Turbo, which helps if you're using the Switch's Joy-Con "dpad".
Online is pretty much full of Evil Ryu/Violent Ken as they're very, very strong but if you can pick it up cheap it's worth a go.
Online is pretty much full of Evil Ryu/Violent Ken as they're very, very strong but if you can pick it up cheap it's worth a go.
A very impressive port. While the visuals are stripped back it still plays at a smooth 60fps (or 30fps if you turn on the 3D effect) and includes everything from the home console version plus a kinda rubbish StreetPass battle mode. I spent a lot of time on a bus with Fight Request turned on optimistically.
Shame it didn't get an Arcade Edition/Ultra update because Dan wasn't quite as effective in Super.
Shame it didn't get an Arcade Edition/Ultra update because Dan wasn't quite as effective in Super.
Builds upon the foundations of Street Fighter IV to make something even more garish. With colour customisation choices to make it even more gaudy. Some wild bugs at launch (blocking Rolento's knife throw would cause the game to lock up completely) and jab locking the opponent was wildly strong but issues were mostly ironed out with a later balance patch and gems weren't as much of an issue as feared. Plus Rufus returned! The Xbox version was sadly lacking the amazing Bad Box Art Mega Man though.