2017

holy shit i get it now typhon IS the train

the watered down edgelord humor recycled from fallout is so grating omfg please shut up

when your attempt at copying NFS failed, so you reboot the series by going back to the drawing board to make a new game from scratch copying forza this time

ubisoft has done it again (derogatory)

another mediocre racing game that makes you wonder who asked for this

It took me three games and hundreds of hours to finally tap into the magic of Mass Effect, and I'm so happy that I'm finally here.

The third installment stands as a triumph in the trilogy, merging the best elements of its predecessors while surpassing the second game in many areas. It boasts better gunplay, more mature writing, featuring characters who interact with each other in meaningful ways, all presented in a prettier package. I love the funny but sometimes creepy quips from crewmates, and most welcomingly, homosexuality is finally legal in the Citadel. The base game is action-packed and had me hooked from the start, while the DLCs expanded on various gameplay styles and added so much breadth to the galactic lore.

The game is a masterclass of character building, I found myself growing to love every crew member, even those I previously hadn't cared for. The offshore activities provided some of the most memorable moments throughout the trilogy. Massive kudos to all the voice actors for delivering stellar performances and bringing these characters to life (with the exception of male Shepard, although his portrayal remains inoffensive).

However, my critique lies in the narrative direction and thematic coherence. It feels as though the game imposes a different meaning onto the story, failing to recognize the thematic groundwork laid out in the previous two games. The resolution of the storyline, centered around the incompatibility of organics and synthetics, feels disconnected from the established themes and was massively anticlimactic.

This is coming from someone who thought that The Last of Us 2 had a perfect story and never liked a happy ending in media because it discounts the emotional labor imposed onto the audience. This departure from established narrative threads creates a sense of dissonance and detracts from the impact the previous games had.

The potential of AI as a classic sci-fi trope within an RPG format is immense; it's a question that has been thoroughly explored by the previous two games. However, Mass Effect 3's ending dismissed this well-established narrative foundation, negating the possibility that creators and their creations could coexist under a mural agreement. In doing so, it undermined the significance of EDI’s character arc and the sacrifices made by beloved crew members in the Geth and Quarians plotline. Consequently, it falls short on a rhetorical level and fails to provide a logical resolution to Mass Effect's established central conflict.

The resolution also feels disappointingly cheap; it’s completely disconnected from the personal choices you have made throughout the trilogy and the collective efforts of the squad. Despite the multitude of choices presented across the trilogy, the conclusion narrows down to three essentially identical endings, trivializing the significance of the hundreds of carefully considered decisions into an unnecessarily lengthy epilogue followed by "Pick a color." It lacks the depth to provoke thought or evoke emotional catharsis; instead, I found myself dumbfounded by the absence of any meaningful attempt to elevate the message at the end.

At the risk of being yelled at by half of the community here, I think Starfield achieved a more satisfying conclusion and served some higher meaning with its ending. Surprisingly, both games share similar story arcs, featuring the introduction of the Starchild and Starborn characters tasked with safeguarding galactic evolution. Themes of the pursuit of truth and power, symbolized by artifacts and the Catalyst, echo the story of Icarus, presenting protagonists with moral dilemmas and the ultimate choice of their fate.

The contrast lies in the distinct themes and the emotional resonance they evoke. Starfield delves into the story of humanity, emphasizing the fundamental need for purpose in our existence. On the other hand, Mass Effect tackles the existential peril posed by the creation of artificial life forms. However, its conclusion feels flawed, lacking substance beyond the rushed decisions made in the final hours of gameplay. This isn't a direct comparison between the two games, as both excel in exploring the breadth and depth of their universes. But I can't help but hope that BioWare dedicated more time to crafting an ending that acknowledges alternative solutions to the narrative conundrum already established within the series.

Nevertheless, I love the trilogy to pieces, and I can’t believe it took me so long to finally get into it. Playing all three games back to back immediately after Starfield only made me realize how ambitious this franchise was set out to be. The depth of the world-building, the intricacies of the characters, the diverse colonies portrayed, and the romantic interest (singular as I had my eyes on Kaidan from ME1) my Shepard had along the way all contributed to an unforgettable journey.

(this review was originally written for ME3)

i see myself a lot in javik as in i also have sensory issue and need to wash my hands like a lot

uj/ for a more serious review:

It took me three games and hundreds of hours to finally tap into the magic of Mass Effect, and I'm so happy that I'm finally here.

The third installment stands as a triumph in the trilogy, merging the best elements of its predecessors while surpassing the second game in many areas. It boasts better gunplay, more mature writing, featuring characters who interact with each other in meaningful ways, all presented in a prettier package. I love the funny but sometimes creepy quips from crewmates, and most welcomingly, homosexuality is finally legal in the Citadel. The base game is action-packed and had me hooked from the start, while the DLCs expanded on various gameplay styles and added so much breadth to the galactic lore.

The game is a masterclass of character building, I found myself growing to love every crew member, even those I previously hadn't cared for. The offshore activities provided some of the most memorable moments throughout the trilogy. Massive kudos to all the voice actors for delivering stellar performances and bringing these characters to life (with the exception of male Shepard, although his portrayal remains inoffensive).

However, my critique lies in the narrative direction and thematic coherence. It feels as though the game imposes a different meaning onto the story, failing to recognize the thematic groundwork laid out in the previous two games. The resolution of the storyline, centered around the incompatibility of organics and synthetics, feels disconnected from the established themes and was massively anticlimactic.

This is coming from someone who thought that The Last of Us 2 had a perfect story and never liked a happy ending in media because it discounts the emotional labor imposed onto the audience. This departure from established narrative threads creates a sense of dissonance and detracts from the impact the previous games had.

The potential of AI as a classic sci-fi trope within an RPG format is immense; it's a question that has been thoroughly explored by the previous two games. However, Mass Effect 3's ending dismissed this well-established narrative foundation, negating the possibility that creators and their creations could coexist under a mural agreement. In doing so, it undermined the significance of EDI’s character arc and the sacrifices made by beloved crew members in the Geth and Quarians plotline. Consequently, it falls short on a rhetorical level and fails to provide a logical resolution to Mass Effect's established central conflict.

The resolution also feels disappointingly cheap; it’s completely disconnected from the personal choices you have made throughout the trilogy and the collective efforts of the squad. Despite the multitude of choices presented across the trilogy, the conclusion narrows down to three essentially identical endings, trivializing the significance of the hundreds of carefully considered decisions into an unnecessarily lengthy epilogue followed by "Pick a color." It lacks the depth to provoke thought or evoke emotional catharsis; instead, I found myself dumbfounded by the absence of any meaningful attempt to elevate the message at the end.

At the risk of being yelled at by half of the community here, I think Starfield achieved a more satisfying conclusion and served some higher meaning with its ending. Surprisingly, both games share similar story arcs, featuring the introduction of the Starchild and Starborn characters tasked with safeguarding galactic evolution. Themes of the pursuit of truth and power, symbolized by artifacts and the Catalyst, echo the story of Icarus, presenting protagonists with moral dilemmas and the ultimate choice of their fate.

The contrast lies in the distinct themes and the emotional resonance they evoke. Starfield delves into the story of humanity, emphasizing the fundamental need for purpose in our existence. On the other hand, Mass Effect tackles the existential peril posed by the creation of artificial life forms. However, its conclusion feels flawed, lacking substance beyond the rushed decisions made in the final hours of gameplay. This isn't a direct comparison between the two games, as both excel in exploring the breadth and depth of their universes. But I can't help but hope that BioWare dedicated more time to crafting an ending that acknowledges alternative solutions to the narrative conundrum already established within the series.

Nevertheless, I love the trilogy to pieces, and I can’t believe it took me so long to finally get into it. Playing all three games back to back immediately after Starfield only made me realize how ambitious this franchise was set out to be. The depth of the world-building, the intricacies of the characters, the diverse colonies portrayed, and the romantic interest (singular as I had my eyes on Kaidan from ME1) my Shepard had along the way all contributed to an unforgettable journey.

funny to see the visual style from the 2000s making a comeback amidst the sea of high saturation youtube thumbnails and deconstructed internet culture. maybe i’m skewed by nostalgia hard but i'm genuinely enjoying this game. although the race events feel a bit short, they add to a more punchy and fast paced gameplay. the donut media tie in actually makes sense here in comparison to the donut media update in forza horizon, where they should have doubled down on top gear. the arcade physics are forgiving enough that you can full throttle the entire race for dumb fun, yet drifting around corners feels engaging and satisfying. the soundtrack is genre appropriate and adds so much flavor to the game. i appreciate how it fully embraces itself as a concussion of colors and aesthetics, which might be a turn off but at least it has a distinct identity and isn't afraid to be self referential. it's truly a breath of fresh air in an industry where many racing games have become stagnant and even regressed in pursuit to become palatable to the masses.

this is somehow even more pared back compared to its predecessors. to be fair there’s nothing wrong with the more classic rally focused approach. however, it makes it hard to stand out from the homogenized racing genre. it suffers from the racing genre’s obsession with graphic fidelity, crowded by competitors like dirt rally and the WRC series, especially when both of which are also excellent

as if kicking the died pal bodies around like a fucking soccer ball isn't enough, you can harvest meat from the dead lamballs you killed and then cook them into kebabs then feed them to your lamball pals what the actual fuck

a more focused take on arcade rally racing with refined graphics but lost all the personalities from dirt 2 that made this franchise special

if you owned this game on your xbox 360 and invited me to play after school i would probably have the fattest crush on you this game is so hot idc

he was truly the tony hawk of the rallying world. this games holds so much nostalgia for me, from the car line up to the art style, preserving the pure arcade racing gameplay in a rather modern presentation

Prettier but not entirely better. Mass Effect 2 continues the series’ penchant for billion dollar box office flavored storytelling, a trait that can be polarizing for an audience with a more nuanced taste. What sets it apart from ME1 is its shift towards a more people-focused narrative, which I found immensely more appealing compared to the event-driven approach of its predecessor. In ME2, the depth of the loyalty missions adds layers to each character's backstory, making the journey feel more personal and rewarding. While there are elements that feel like steps backward, the streamlined weapon system, for instance, lacks the punch of its predecessor while the overall combat experience remains intense. However, the suicide mission really won me back in the end, delivering one of the most dramatic endings in the trilogy.

From the heterosexual male gaze fantasy to the occasional internet neckbeardism in the dialogues, it's very clear this game caters to a single demographic, maybe to a fault.

Setting aside gender politics and blatant homophobia, the hypersexualization of the female presenting characters is actually hilarious. Subtitles strategically move to the top of the screen during the final scene with Matriarch Benezia to avoid blocking the view of her ginormous breast boobs and chesticles. Despite being a woman in STEM, Laria is written as a bimbo throwing herself at the Shepherd for no apparent reason.

It pains me to admit that the story fell flat given the reputation of Bioware and the franchise. It possesses the emotional maturity and depth of a teen CW show, though it does a decent job pushing the plot forward. After the post game clarity hit I felt incredibly disappointed by the writing. My biggest gripe is that the game dictates how you should feel but never gives you the time or opportunity to develop those emotions yourself.

The Reapers are painted as a highly intelligent terrifying species, but if I'm beating their asses in every combat, why should I be scared? The council recites bureaucratic speeches without a shred of empathy or compassion towards humans, yet the game insists they are crucial for galactic peace. It feels like mindlessly watching a superhero movie than living an interactive world. I also didn't like that companions stay silent 80% of the game, with meaningful conversations limited to the spaceship, making romances feel tacked on and cheap.

Despite these flaws, I thoroughly enjoyed the game because I love space themed RPGs and they can do no wrong in my eyes. With only a few titles in the genre, I desperately wanted this to be great, but it's ultimately a product of its time. I should have embraced it for what it is, not what it could be.

Anyway, got to kiss Kaidan on the lips so 4 stars.