klorox
2010
Prettier but not entirely better. Mass Effect 2 continues the series’ penchant for billion dollar box office flavored storytelling, a trait that can be polarizing for an audience with a more nuanced taste. What sets it apart from ME1 is its shift towards a more people-focused narrative, which I found immensely more appealing compared to the event-driven approach of its predecessor. In ME2, the depth of the loyalty missions adds layers to each character's backstory, making the journey feel more personal and rewarding. While there are elements that feel like steps backward, the streamlined weapon system, for instance, lacks the punch of its predecessor while the overall combat experience remains intense. However, the suicide mission really won me back in the end, delivering one of the most dramatic endings in the trilogy.
2007
From the heterosexual male gaze fantasy to the occasional internet neckbeardism in the dialogues, it's very clear this game caters to a single demographic, maybe to a fault.
Setting aside gender politics and blatant homophobia, the hypersexualization of the female presenting characters is actually hilarious. Subtitles strategically move to the top of the screen during the final scene with Matriarch Benezia to avoid blocking the view of her ginormous breast boobs and chesticles. Despite being a woman in STEM, Laria is written as a bimbo throwing herself at the Shepherd for no apparent reason.
It pains me to admit that the story fell flat given the reputation of Bioware and the franchise. It possesses the emotional maturity and depth of a teen CW show, though it does a decent job pushing the plot forward. After the post game clarity hit I felt incredibly disappointed by the writing. My biggest gripe is that the game dictates how you should feel but never gives you the time or opportunity to develop those emotions yourself.
The Reapers are painted as a highly intelligent terrifying species, but if I'm beating their asses in every combat, why should I be scared? The council recites bureaucratic speeches without a shred of empathy or compassion towards humans, yet the game insists they are crucial for galactic peace. It feels like mindlessly watching a superhero movie than living an interactive world. I also didn't like that companions stay silent 80% of the game, with meaningful conversations limited to the spaceship, making romances feel tacked on and cheap.
Despite these flaws, I thoroughly enjoyed the game because I love space themed RPGs and they can do no wrong in my eyes. With only a few titles in the genre, I desperately wanted this to be great, but it's ultimately a product of its time. I should have embraced it for what it is, not what it could be.
Anyway, got to kiss Kaidan on the lips so 4 stars.
Setting aside gender politics and blatant homophobia, the hypersexualization of the female presenting characters is actually hilarious. Subtitles strategically move to the top of the screen during the final scene with Matriarch Benezia to avoid blocking the view of her ginormous breast boobs and chesticles. Despite being a woman in STEM, Laria is written as a bimbo throwing herself at the Shepherd for no apparent reason.
It pains me to admit that the story fell flat given the reputation of Bioware and the franchise. It possesses the emotional maturity and depth of a teen CW show, though it does a decent job pushing the plot forward. After the post game clarity hit I felt incredibly disappointed by the writing. My biggest gripe is that the game dictates how you should feel but never gives you the time or opportunity to develop those emotions yourself.
The Reapers are painted as a highly intelligent terrifying species, but if I'm beating their asses in every combat, why should I be scared? The council recites bureaucratic speeches without a shred of empathy or compassion towards humans, yet the game insists they are crucial for galactic peace. It feels like mindlessly watching a superhero movie than living an interactive world. I also didn't like that companions stay silent 80% of the game, with meaningful conversations limited to the spaceship, making romances feel tacked on and cheap.
Despite these flaws, I thoroughly enjoyed the game because I love space themed RPGs and they can do no wrong in my eyes. With only a few titles in the genre, I desperately wanted this to be great, but it's ultimately a product of its time. I should have embraced it for what it is, not what it could be.
Anyway, got to kiss Kaidan on the lips so 4 stars.
just as motion sickness inducing as the first one but now with less incentives to finish it. the first game had one of the most visually unique and stunning world, and this prequel didn’t live up to the standards. i also wanted to throw up from feeling dizzy half of the time playing the original, but at least experiencing the futuristic frutiger aero city made it worth it, unlike catalyst where you simply run around in some random warehouses till you are bored out of your mind.
2008
2023
the intro made it feel like a very lofty game which did not make the best first impression. it did win me back a little bit with the voice lines and NPCs but eventually it lost me again with the ways it approached its political ideologies. it's too meta for me to take it seriously but not silly enough for just passive consumption. at times the dialogues were in im14andthisisdeep territories which really gave me the ick. i reaaaallly wanted to get into this game but it just wasn't for me in the end and that's okay.
2023
2011
2009
from a technical standpoint this is objectively a good game, it's a plot heavy fantasy where your choices actually have a large effect on the story, it has a very strong cast of characters, and the voice acting is fantastic, would've had a lot more fun if i was into dark medieval or historical fantasy but got bored because i would much rather be playing mass effect
burnout paradise is the redneck cousin of 2005 nfs most wanted in the best way, it feels like gaming in the early 2000s in a capsule with a world full of grit and unseriousness, nonsensical back story, silly shenanigans and full on violance, highly stylized graphics and insanely good soundtrack, the burnout series is far from perfect but this is probably the pinnacle of arcade racing
2019
2015
2016
can't even bring myself to finish the third quest because i simply just don't care about anything in this game, what was my character doing before the crash? why should i build a base on this random planet? who are the people at the space station? where did the settlers go on this planet? this game feels like a abomination of all the sci-fi tropes with zero context or depth, im sure there are a million things to do in the game but im not invested in the story enough to walk 30 mins just to collect some rocks
initially was about to dismiss this as just a silly racing game with dated graphics but then i joined a public server and discovered that you can play your own music for everyone, the host put on random nickelback and patrick nuo hits from the 2000s and it immediately clicked for me omg what an epic game