the graphics were running laps on the other games at the time but it took itself a little too seriously to be enjoyable

had high hopes going into it but was kind of disappointed by how bland it is, it’s the same racer busted by the cop revenge story in every modern nfs game with the same game engine that fights you at every turn. maybe they felt like they needed to play it safe after the trainwreck of payback but i missed when nfs used to take creative risks and not just coasting on the success of most wanted from 15 years ago

one of the most visually stunning nfs games even 10 years later, and the vibe is just immaculate. the seamless cinematic cutscenes were so innovative and so well executed. i hope it gets the renaissance that it deserves

honestly the concept of a blockbuster racing game sounds like a lot of fun and the run of one of my favorite modern nfs games, but EA truly lost their fucking mind when they thought they could get away with implementing loot box in a racing game im so glad this flopped

kinda insane for the price of a car pack you can probably buy the same hot wheels cars irl

this is just mario kart with fortnite skin

i was drawn to control's visuals immediately, but i found myself really wanting more narrative depth as the experience progressed (mild spoilers ahead).

the game's central mystery, the hiss, is a concept clearly inspired by folklore and superstition. the use of terms like 'possessed' and 'cleansing' hints at a deeper conspiracy but it never fully unravels. the unsettling atmosphere and the cinematic storytelling, while visually impressive, don't propel the story forward. the oversimplification of the lore made the hiss out to sound like a natural occurrence with aggressive tendencies without any ulterior motives, like a flood or hurricane. and the hiss remains frustratingly enigmatic as the battles continue and as you collect more pieces of the lore, leaving me with more questions than answers.

i don't see myself finishing the game but still enjoyed the concept a lot and probably will be seated for the sequel!

i was drawn to control's visuals immediately, but i found myself really wanting more narrative depth as the experience progressed (mild spoilers ahead).

the game's central mystery, the hiss, is a concept clearly inspired by folklore and superstition. the use of terms like 'possessed' and 'cleansing' hints at a deeper conspiracy but it never fully unravels. the unsettling atmosphere and the cinematic storytelling, while visually impressive, don't propel the story forward. the oversimplification of the lore made the hiss out to sound like a natural occurrence with aggressive tendencies without any ulterior motives, like a flood or hurricane. and the hiss remains frustratingly enigmatic as the battles continue and as you collect more pieces of the lore, leaving me with more questions than answers.

i don't see myself finishing the game but still enjoyed the concept a lot and probably will be seated for the sequel!

to preface - the trilogy is one of my favorite video game franchises all of time, and this game feels like a massive regression in every area, the characters suck, the story sucks, the side quests suck, the progression sucks, the romance options suck, the animations suck, the inventory system sucks, the weapon upgrades suck, i literally fell asleep playing this game TWICE sorry i will have to pass on this one

beautiful, human story, told in gentle, heartfelt strokes, a24 make this into a movie please im BEGGING

CRITERION STOP TRYING TO MAKE TAP TO DRIFT HAPPEN IT'S NOT GOING TO HAPPEN

validating nonbinary tea since 2004

watch dogs had so much potential and material to work with to become THE commentary piece for sovereignty in the age of big tech oligopolies, especially considering the political events and scandals coinciding at the time, and Ubisoft leveraged none of that??? the Hollywoodification of the technical mechanism, the forced edgy writing with PG13 dialogues, the cookie-cutting art direction void of any identity, this game feels nauseatingly plain and unoriginal as a player.

as a media enthusiast, i fucking hate the corporate indoctrinated approach to media production and the braindead content taking up so much space in the public sphere. i would rather play horse boyfriend simulator than continue endorsing this piece of shit. fuck you ubisoft.

i fucking hate ubisoft so much.

i want to preface that not every game has to be a think piece, and you can make a good game with just interesting level design and satisfying gameplay. but watch dogs is so obviously desperate to compete with the grand theft autos of the world, and it missed the mark completely because ubisoft is the tech oligarch that the game set out to mock and they are incapable of seeing beyond the quarterly earning calls.

instead of investing in a good script and original gameplay mechanisms, it cut corners by using assassin's creed's foundation, where it still focuses on physical combat, relegating hacking to a cosmetic layer and cliches. wherever it fails to fit the premise of the game, it resorts to throwing pistols and sniper rifles at you to push forward the plot. everything about this game feels extremely out of touch and insincere regarding the theme it attempts to unpack.

despite the effort to inject some world-building into the game with the npc background labels, the city of chicago feels utterly flat and lifeless. the technically advanced yet uninspiring graphic style is a veneer meant to deceive players into believing it's a better game than it actually is. every aspect of this game screams gimmick and marketing ploy to move units off the shelves, with zero creativity invested.

i fucking hate this game so much and everything it stands for. fuck you ubisoft.

played this while i was high and thought i was an absolute genius for blasting through the game then found out later it simply is just the same puzzle repeated 19272 times