Pretty fun game, nothing too spectacular or anything but it's fun for its time and worth playing if you are interested because its so short. Only issue I really have is there is no indicator when playing the game on whether you'll be getting the bad ending or good ending till it happens lol.

I only really played Majora's once before this back in 2018, I was close to finishing a replay of the N64 version in 2021 but stopped in Great Bay. It always ranked low on my Zelda ranking but replaying it now really made me appreciate it way more this time. The darker tone is something I appreciate more nowadays and the dungeon design is really good for majority of it. Coming straight from OoT I realized there was a lot this game did better and stuff it did a little worse in. The 3 day time cycle isn't for everyone but I loved it, it isn't too stressful when you learn the game but can prove to be a learning curve for new comers. It isn't too overwhelming though as song of inverted time really helps make it easier. All transformation masks are really fun to use with Zora being my personal favourite. The side content is some of the best in any game, the Anju and Kafei side quest is probably my favourite side quest in any game to this day.

The original 3DS version isn't that good, nerfs difficulty heavily and adds stupid stuff like eyeballs and removed a lot of what made the original good. Project Restoration really fixes almost everything, there are stuff it can't fix like Gyorg and Twinmold completely but it does the best it could and is a really good way to play the game and probably the best until 2 Ship 2 Harkinian comes out later this year.

Ocarina of Time is a timeless masterpiece, it really does nothing wrong and is influential to all of 3d gaming. Similar to Chrono Trigger, the way I view these games are both amazing because of their simplicity. Ocarina of Time's simplicity all around is what makes the game so good, it doesn't try to go above and beyond with its narrative and keeps a very solid and compelling story. The gameplay and level design is so well done everything to me this playthrough was very interesting a joy to go through even on my 4th run of the game. Did almost all the content in this game this run too just missing out on a few skulltulas but did collect everything else and the way the game connects itself through both timelines is really great.

Ocarina of Time is just a super compelling journey the whole way through. The way the game develops overtime is so so good with how as a kid your tasks aren't that big and you are just going alone with what a princess told you to do and leads into a epic journey crossing through time and fighting practically a god. The game knows how to raise the stakes and you feel it. The game gets so much praise and it really does deserve it in my opinion.

Chrono Cross had the impossible task of following up Trigger and while not everything about the game is amazing, it's worth seeing through till the end. The game does a lot right, good battle system, fun characters, nice world and an instant favourite OST. It's just got a really weird narrative, it flip flops between wanting to be its own game and also tying into Trigger heavily. Compared to Trigger narratively, this is much more focused around a main story and not character based like Trigger. The game still has good characters but the fact it has 45 playable characters feels wasted, I recruited almost everybody as you could in the initial character and there's only really maybe 5-8 that I could tell you about which is unfortunate because I feel if you just had a centered main cast the game would be a lot more consistent narratively striking a good balance between cast and main story.

Cross is a weird game in all though, it get fairly convoluted towards the end and some game design choices towards the end of the game some people won't probably be a fan of, the ending overall is pretty good in my opinion. The soundtrack is easily my favourite part of the game though, Yasunori Mitsuda became a top 3 VGM composer for me and even if you don't plan on playing the game you should definitely listen to the songs he did on this game.

triforce heroes survivors i am so sorry for you

just as good as i remember, jrpgs peaked here. its perfect length and amazing gameplay makes the whole experience fresh and worth seeing through the entire thing. simplicity is its biggest strength as it really does nothing wrong imo. characters are all likeable and fun and the story isn't the greatest story ever told but it does its job very well and succeeds at what it goes for. probably the most perfect game ever made in my opinion.

Replaying this game for the first time since 2020/21 and I grew to appreciate things more but also find more flaws than I did originally. Character writing is still a highlight here as the main cast is very likeable besides 1 character, although it does have weak villains. I found the pacing to be worse than Symphonia when I first played it and playing them back to back again I still noticed it. Gameplay is fun but doesn't get that fast paced but still enjoyable. I can see why people call this the best Tales game but it just isn't the best for me. Still a great game nonetheless!

Tales of Symphonia, similar to MGS2 is a game that I always loved but forgot why the longer I went on without playing the game so I was very excited when the rerelease got announced during that direct. Finally beating it again for the first time since 2020 I can say I remembered why I thought so fondly of it and how it is really an underrated rpg. It's got all the fundamentals for a good rpg, good characters, good story, good music, good gameplay. It is lacking in the presentation department, especially when you see things like other rpgs from that generation it sorta looks like a PS1 rpg but a little bit more detailed and with voice acting. Overall though I really enjoyed playing this one again and I'm excited to play Abyss again now since I feel my opinion on that one will be very different than what it was in 2020.

also as a port of this game it's virtually fixed and is now identical to the ps3 version, doesn't help that the ps3 version was already worse than the gamecube though :P

some of the most fun ive had playing a game in a long time, super nostalgic

Interesting story but held back from gameplay choices and hardware limitations. One of the games that suffers from one analog stick on PSP syndrome the most.

I just want it to be said that the Metal Gear Solid trilogy is my favourite trilogy ever made, if I were to be reviewing this collection based off the games included it would be a very easy 10/10. Though I'm not rating the collection off of that but rather instead how it was handled.

Konami is capable of handling good collections considering the track record with things like the original MGS HD Collection + Legacy Collection, the TMNT collection, and even some of their Castlevania collections. Though not everything is good as they are also responsible for the worst ever collection with the Silent Hill HD Collection. I would say this one would be right in the middle of those I mentioned, with the exception of the PC port which is on par with the SH HD Collection. My experience on PS5 was definitely a fine one, no major bugs like save data corruption, no crashes, all minor bugs that happened to be audio issues which only occurred in MGS1/2. I like how they used the bluepoint versions of MGS2/3 but it's clear they had just copy and pasted the version here and it's a bit disappointing how MGS1 is just being emulated and not being ran natively, a big issue for the EU versions of the game as the game runs sub 25fps. I don't mind the absence of full HD support for MGS1 as I don't think it looks anything amazing but the fact that MGS2/3 aren't even 1080p is disappointing.

It's still an amazing collection of games though as MGS1-3 are some of the best games to ever come out and the collection itself has cool menus and bonus features, stuff like the original MSX games and even the NES versions and the DGNs were definitely not needed but very cool to be included.

It just gets me worried about how volume 2 will be handled and mainly for MGS4 as that game was hand crafted specifically for the PS3. They had a working version for Xbox 360 which gives me hope but not complete faith as bluepoint won't be working on that version and just in house at Konami.

Metal Gear Solid V: The Phantom Pain is a mixed game. It had a troubled development cycle to keep it short and expectations were at an all time high for games considering the series history. Metal Gear had already past its peak in popularity by this point and the series had already ended once as well. This game didn't need to exist but it does and the finished product is pretty good but has very clear flaws.

Metal Gear Solid 4 had already ended the series back in 2008 but Kojima still had ideas that would connect Metal Gear Solid 3 to Metal Gear 1/2 and that came with the sequel to Snake Eater, Metal Gear Solid: Peace Walker. To me, Peace Walker is a phenomenal game. It's seen as a good game to the community as well but theres definitely a lot of mixed reception around it as well but I really enjoyed the game. Peace Walker is the blueprint for this game and its clear. A lot of mechanics introduced there are included here like managing Mother Base, gathering resources, developing weapons, fulton recovery, and the biggest being mission based structure.

With all those extra mechanics the game had to play well in which it does, MGSV makes you feel like Snake with the way the game controls. Each movement is tight and precise and I feel if you ever get caught it is because you messed up somewhere and it is realistic when you do get caught. Metal Gear has always been ahead of its time and MGSV is no different. This game is incredibly free as there are countless ways to tackle each mission in this game besides the tutorial mission (which you need to play twice for some dumb reason). The amount of weapons in this game is insane and the tools included make it even better. The open world is a bit lacklustre in the sense there isn't much out there but it's impressive with its size and graphics for the time. The fact they got the game running on PS3 and X360 is groundbreaking to me. The gunplay in this game is very good as each gun feels nice to shoot. It makes me excited to see if Konami integrates the adaptive triggers with the PS5 version on Master Collection Volume 2. which is highly unlikely but it would be neat. Overall though the gameplay is by far the best thing the game has to show off.

The issue is though that the level design isn't all amazing. Each mission in the game can be seen as repetitive even if you approach things in different methods and good gameplay can only take you so far in a game thats over 40 hours long at the minimum. The so called "difficult" missions in the game happen to just be repeat missions with insane scaling issues, besides Mission 45: A Quiet Exit which is one of the most broken missions due to the fault of not being able to exit the mission once you start it and it begins from a Side Op which gives you 0 prep for the mission, one of the weirdest design choices I have ever seen. I would say that most of the missions in the game are pretty cool and the game features one of the coolest boss fights in any game I've played with Sahenlanthropus. But the lack of boss fights (none in the second half of the game besides repeats) and the countless amount of skulls fights really shows how development was not smooth on this game at all.

Narrative is definitely the worst part of this game. I understand that there really is nothing more they could do with the game story wise but it's still disappointing. The Metal Gear series had always been a narrative heavy series and it's very jarring having such a sudden shift in one game. You can argue Peace Walker was the start of that but even then that game had more plot than this game did and it happened to be a very good one as well. This game, right after Chapter 1 which is already forgettable story wise it completely takes a huge decline. There are great moments here and there like Mission 43: Shining Lights, Even in Death which is one of the best moments in the series it just sort of happens. And you can say that for all of Chapter 2 where events just happen and it provides for weak story telling. The characters in this game are also alright at best. All the legacy characters included serve very little purpose in this game. Ocelot can be argued for but even then his adaptation in this game is the worst in the series. Liquid, Volgin, and Psycho Mantis are here for no other reason besides fanservice which is annoying. Volgin being dealt with in a side op is incredibly weak and gives 0 emotional value. MGSV just happens to be a forgettable narrative experience with occasional cool moments which is disappointing from the series.

The review seems to have me hate the game, but my opinion on it is actually the exact opposite. In terms of a Metal Gear game, it's horrible but in terms of being a video game, it's great. It's definitely flawed and not perfect despite all the 10/10 reviews it got at launched. There are parts of the game that flat out suck. But for majority of the game, I felt I was having a lot of fun with the core gameplay mechanics and was making my own memorable moments without the story. Doing no alerts base clear-outs was always fun to me and had me thinking and had me feeling like a badass when I would extract a tank or something like that. The game did such a good job at making you feel like Snake. I'm glad I saw this one out all the way, and I would be open to replay it but it definitely wont be any time soon considering the length.

Metal Gear Solid 3 to me is arguably the greatest game ever made. I had that feeling 2 years ago when I played it for the first time and I have that same feeling now just after beating it again. I feel this game does everything it tries to do perfectly. You can disagree with the survival elements but even then I felt that was something enjoyable and gives a nice twist to the gameplay of the series. CQC is a new mechanic to the series that sticks with it for the rest of the way. It isn't too complicated but definitely adds to the main gameplay loop of the series, though I do feel it gets dumbed down throughout the series. The cast of MGS3 is so well rounded with no bad characters at all. Even a side character like Sokolov is well written and somebody you feel bad for throughout the game. The game has, in my opinion the best main character with Naked Snake (with bias of playing the future entries) and one of the best written characters ever The Boss. To me, MGS3 does everything right which is why it deserves all the praise it gets from fans.

Off the recreation of the village I knew this game would become an instant favourite for me. The original Resident Evil 4 was a game I always loved for its great gameplay and great cast. I'm happy to say the remake transported everything I loved and I feel made, most things better.
The gameplay in the remake is so good in my opinion, Leon controls like butter. Gunplay is snappy and feels very responsive. The added parry mechanic is very fun and gives a good test of your reflexes on harder difficulties where they only accept perfect parries. Reworked Ashley missions are better but still could use some work. The new setpieces introduced in the Remake are awesome and spices up things for returning players. The characters are very similar for the most part. Leon is still quippy but still badass and Ashley I feel is improved and less annoying. Ada sadly takes a huge fall off as it seems she feels 0 remorse for Leon following the events for RE2R which makes sense but is disappointing considering how she was a good character in that game and the original RE4 and she comes off as dull in this game. Overall though, this Remake was a joy to play and had me feeling like I was playing the original all over again which is exactly what I wanted from it! As it stands this is my game of the year and I don't believe I will be picking up any other big hitters like Baldur's Gate 3 and won't be playing Dead Space remake in time.

The Final Fantasy series has been one of the most influential game series's in my life. Final Fantasy VII Remake was one of my first RPGs and Final Fantasy X is my favourite game ever made. The only Final Fantasy post X I had played leading up to this point was XV which left me very disappointed in many ways but I am very happy to say this one didn't. Final Fantasy XVI is without a doubt one of the best RPGs made this year and in fact, one of the best games made this year.

The gameplay in the game can be very easy but that doesn't mean it isn't fun. The argument of "watered down DMC" is a bit valid though but I feel it's still great at it's own thing. The basic combat system is fairly fun mechanically, to me what makes it really fun is its customization. Unlocking Eikon skills was always very fun to me and I had a great time mixing up my skills to see which combo flowed best.

The story in XVI while definitely not the best is still good. There are valid criticisms to it and I do have some of my own too but I can easily look past them if most of the story is very good still. The ending portion is definitely a bit fast although I feel there is no other place for that entire section of the game could fit into.

The cast here isn't the best in Final Fantasy but it's gotta be up there. I get its on the smaller size cast wise but it helps that all main characters are very impactful and memorable. This interpretation of Cid is definitely my favourite in the series and the most interested. This is the most in-depth he's been since XII and VII which is something I felt was needed.

Overall, XVI isn't a perfect game. There are pacing issues, loads of filler, easy combat, and a small cast. These issues to me though are minuscule in the grand scheme of things when the rest of the game does so much right.