weird way to have a 10th anniversary for a franchise but go off i guess

def feels like it's one of the more weird experimental ratchet games that came out in the years after a crack in time, but it's fun for what it is. unfortunately it's just too short and shallow an experience and suffers a huge flaw in the fact that zurgo exists.

good but also designed by sadists

i'm never %100ing this game and you can't make me

starbound wants what NMS has, and i mean that in terms of both content and redemption arc.

everyone's said their piece on P5, for all its strengths and flaws in every regard. but in my mind, this is the closest i'm ever getting to a proper sly 4

i'm not kidding with that statement.

i hate getting into old online games way too late because man i want a resurgence of this and UT99 so badly

peak of pc shooters, you cannot sway me otherwise

look, i get it. mario 64 was an influential title and it's importance and presence in video game culture even to this day is commendable. mario 64 provided a very solid foundation for future 3d platformers to build off of, including its own romhacks that expand on not just mario's movement capabilities and level design, but also its coding thanks to the decompilation of it. speedruns and analysises of this game are incredibly fascinating to watch, and seeing the culture around this game grow and evolve is something i'm glad to witness.

but the camera controls suck dick and that's why this doesn't get the full five stars. rainbow ride is also the stuff of my nightmares. i'm sorry.

2008

remember when american mcgee made alice in wonderland edgy? what if he did that to 23 other fairy tales but it's a less memorable experience

grimm's pretty similar in gameplay to katamari, 'cept instead of collecting things in a giant ball, you're turning things from cutesey to edgy. a fun time while it lasts, though the platforming and controls can be really jank at times, and it's core gimmick never does really anything new throughout its 23-episode run beyond the different story setpieces.

the presentation's fun, and there's a bit of speedrun appeal i can imagine, but chances are you're only going to play through each episode once and only go back to them for completionist reasons.

may all our stories end so well, i just hope your next time's a bit meatier, grimm!

This review contains spoilers

i've been in a lot of school anime clubs in my youth, and this is easily the worst club i've ever been a part of.

okay jokes aside, DDLC was interesting when it was the Hot New Internet Game Sensation in 2017 but i wouldn't call it the best and most subversive VN of all time especially when umineko exists. i wouldn't even call DDLC the "worst" VN, it's just really kinda mid when it all boils down to it and the initial novelty wears off.

i'm just so tired of people lauding a story just because it has a metatextual narrative when there's absolutely "good" and "bad" ways to go about it. you have games like undertale/deltarune, nier, oneshot, and even VNs like the aforementioned umineko where metanarrative plays an important part throughout the story and shapes the overall experience. and then you have games like this and bad end theater which just seem to just rely on meta as a gimmick to make the game seem deeper than it is on the surface. this also applies to the "subversive" elements in DDLC that really just amounts to creepy jumpscares in a cutesy environment and "woooooah this isn't a cutsey anime VN after all!".

i'm sure there's a better way i could've phrased all that, but i'm nowhere near as cerebral as some people have gotten with their reviews of DDLC and they've probably stated things a lot better than i did here. really, i'm just tired of "metanarrative instantly makes a story good/interesting" and i'm still kinda sour about the treatment of some issues like mental health in this game and just using it as a means to an end for shock value instead of anything meaningful.

like damn. sayori, you deserved a lot better.

"fuck them kids" - someone at disney/yahoogames, probably

a fantastic game, 1 star is because nicalis

you can play the original game for free btw

pretty weak as far as disney's minigame collections go (especially compared to the later TLK2 GameBreak), but kids might get a kick out of it. i wonder how many people were first exposed to puyo puyo through this.

also has a SNES port for some reason (minus the puyo clone)

a mid minigame collection for a mid film, held up entirely by Colossal Fossil Face-Off. my strategy-loving ass would love a fan-remake of that game.

petz peaked with this and i will never forgive ubisoft for what they did to this franchise

shoutouts to the community that still keeps this game and the general petz scene alive: ya'll are the real ones B)

should be correctly titled The Lion King II: Simba's Pride GameBreak but idk i'm not the schlub running the IGDB

more of a minigame collection than a game on it's own, but this is probably the best TLK tie-in game out there. though i may be saying this because the bar's been set pretty low for TLK games.

the TLK GameBreak has four minigames: Conga Longa (Snake-like), Paddle Bash (competitive breakout), Cub Chase (maze game a la pac-man), and Swampberry Sling (shooting gallery). the latter three had standalone "hot shots" releases on CD, so you might have spotted them in the wild back then. whether all the games in the collection are enjoyable really depends on who's playing, but the presentation is pretty top notch for disney's PC fare, and the overall collection is a fun little relic for TLK fans of any age.

for those who want to play, the GameBreak does run on modern systems and you can easily find an installer or cd image if you know where to look. if you run into problems, remember: pcgamingwiki and dgvoodoo are your friends.