this is gonna be a problem

somehow feels less perverse than NIKKE

the way people were talking about this i guess i was expecting more? pretty fun though, nice little bonus for having to buy yet another wii u port, but i enjoyed it. good music, looked nice, did get frame-y in some spots with bowser.

i think RUtM is still my favorite momodora title, but i enjoyed this one. vibes, music, art were all fantastic. boss fights were simpler than i would've liked, but i still enjoyed my time.

i did spend a full 2 hours of my 8 hour playtime trying to complete the log just to realize it bugged out for me and i'm catching the fish but the game isn't registering it and that was frustrating.

i used to play a ton of this on an old demo disc i had in middle school and was entranced by it. it really never occurred to me that nowadays i can just play the entire thing very easily and it doesn't have to be some mythical game i'll never experience. so i did that! i didn't beat it, it got very hectic and difficult, but i thoroughly enjoyed the couple hours spent. i know this inspired the cook, serve, delicious series, but i really think the dual stick control scheme is what made this game so special and CSD suffers for not having it. hidden gem for sure.

would this game be better on the ps2 with camera controls, a real lock on, and a dodge button? yeah. yeah it would. but if those missing hurts your enjoyment of the game it's a skill issue this game OWNS HARD. if you love character action games, camp, and can handle a little retro jankiness, you NEED to play this.

JOHNNY NO MORE!!

so full of charm and improved on the original in every aspect and i already loved the original. i might write more about this but it's hard to talk about how much i love everything this game without just shit talking GGST so maybe i won't.

now that the servers are stable, game is a blast. i threw an artillery strike down and my friend had one primed and when she got hit by the knock back it fell out of her hand and we both died. closest game that's captured the feeling of l4d in decades.

Do get it twisted. Do gamble. Do start. Gambling is entertainment and entertainment only. You will break even. You will win. You will do any of that. You understand? You will only go into fun and love your fucking life. I do this cause I fucking love it. I do it all the time. It's entertainment for people who can afford it. And that's it. YOU WILL WIN. I'm winning. Do you understand? I AM UP MILLIONS

like it’s not good but I did play through the entire thing it was like a weird baby sensory game I just kept jumping to the right and things happened and then I was told “good job”

The inventory tetris is fun but god damn the menus are infuriating. I get that it's trying to be the RE4 merchant menus and they're recreated well, but in a game where you're ONLY doing inventory tetris the constant animations and downtime just detracts from the experience.

I've fully completed RoR1 twice, once in the original 2013 release and again several years later on the switch port. Didn't really follow RoRR announcments and I kind of expected it to be just a visual touch up and a new online system that wasn't a nightmare to deal with. But wow, I'm blown away. The environmental spritework is so gorgeous, there are tons of new items, encounters, a whole challenge mode full of custom maps and unique tasks, reworked survivors and even new ones. I'm super pumped to go through this whole game AGAIN. Way more than I expected.

Came back to this after seeing some kind of big patch/console release. Hadn't touched it in a few years and WOW. This quietly became one of the nicest and well polished arcade rhythm games I've ever played. So much style and charm in every single ounce of it. A rhythm game made by rhythm games fans for rhythm game fans. The only negative I can say is that if you aren't super into electronic music the default soundtrack doesn't offer much else, but it's a PC rhythm game and you can use spinshare for customs.