Actually good game. DO NOT USE W EXCEPT FOR EXPLICITLY VERTICAL SECTIONS! IT'S A NOOB TRAP!

On my first run, I spent 7 entire hours on pool 6 before finally, barely clearing it, by doing horizontal jumps using the W key rather than mouse-only. I only figured out how to jump properly after a friend taught me, which allowed me to clear pool 7 and complete the game. To jump properly, you have to push up and diagonally very early in your forward swing, sort of "jumping off" of your elbow. When you get it for the first time, you'll know. Trying pool 6 again with this technique I cleared it literally first try.

After figuring out how to play properly, I beat it two more times and got a PB of 40 minutes. Really fun game, the best platformer I've played since Celeste. I hope the creator makes more levels or a sequel someday.

I played 90% of this not realizing there was a climb button. Definitely made for a worse game because of it, but it made for a good challenge.

Excellent souls-like, the best non-FromSoft game. It's not as hard as some people are making it out to be; it's definitely easier than the hardest parts of Elden Ring. People complaining about the difficulty probably are not playing optimally (booster glaive handle + wrench, blocking early + often, dumping points into capacity, scouring every corner of the map for quartz, picking proper p-organ upgrades). Not to mention throwables. Or spectres, if you're into that.

Various things are not quite at FromSoft level (level design, atmosphere, lore, some enemy and boss mechanics). But Lies of P is not really that far behind. The discourse about there not being enough animation telegraphing is true, but overblown, and nothing a few deaths to memorize a boss's moveset won't fix.

Probably the biggest thing preventing me from giving it a 4.5/5 is the translation. I'm surprised more people aren't bothered by it. Lots of dialogue and text is very awkwardly translated. It's not to the point that it's unintelligible but it can get quite strange in places. If this game stays popular long enough, there might sprout up a cottage industry of Youtubers who more accurately translate the original Korean for lore fiends.

Very, very, very, very much not my cup of tea. A warning: If you are finding yourself tired of it at hour 7, just give up, because if you push through due to all the rave reviews you'll probably just end up hating it like I did.

Sadly just boring. Little depth as a metroidvania or a platformer. If, like I was, you are looking for something to play after Hollow Knight, this ain't it, chief. Dropped after something like 6 hours.

It's fine but way, way, too easy, idk what I was expecting as it's a game for small children. Music is meh, unbecoming of the amazing music Mario is usually known for.

Finished ch. 2. It's ok. Putting aside the ubernormies whining about the content, the art is cute, atmosphere is nice, and the main two characters' dynamic is fun. But the gameplay is very standard-bordering-on-boring go click on X, then Y, then Z. Decided to give a 3 rather than a 2.5 as it is different enough to distinguish itself from the pack, but I probably won't bother revisiting this with future updates.

Edit: Watched Liam's playthrough of it with chat. Amazing fun, bumped up my rating to 4.5/5. It pains me to know that the greatest art of our generation, twitch streams with chat, will not be properly archived for future generations.