lennongrad
1988
1995
2016
It's decent, but it feels lacking in a lot of ways. Designing ships is very complex but combat never comes down to more than "who has the best ships," and is often unnecessary. The game slows down as you run out of exploration options, both literally and figuratively. A lot of the customization isn't as deep as you'd hope, and you very quickly begin to see the same events over and over again, removing the novelty. Feels like the Paradox style just doesn't quite work with a more randomly generated 4X game.
2003
1986
1994
2007