Designed by Shigeru Miyamoto

Miyamoto: Truth be told, we did something with Mario 64 that we don’t usually do: we had children playtest it. We had a row of about 10 middle schoolers, and had them play around on the King Bob-omb’s stage for half a day, while we observed from behind.

My child was one of them, actually… but seeing him try dozens of times, over and over, to get up this unclimbable hill, as a parent I couldn’t help but think, “Geez, does this kid have any brains?” (laughs) Afterwards we asked the children what they thought of the game, and they said it was fun, and that they wanted to play it again.

Up to now, I think there’s been this image with games that if you can’t beat it, it’s not a fun or good game, right? That’s a philosophy we’ve stuck to at Nintendo, too, but I figured that if a game was this fun to play even if you weren’t getting anywhere, well, it must be alright. Until this game, I was very skeptical about something like this being fun.

Donkey Kong
Donkey Kong
Donkey Kong Junior
Donkey Kong Junior
Popeye
Popeye
Mario Bros.
Mario Bros.
Donkey Kong 3
Donkey Kong 3
Devil World
Devil World
Excitebike
Excitebike
Super Mario Bros.
Super Mario Bros.
The Legend of Zelda
The Legend of Zelda
Yume Koujou: Doki-doki Panic
Yume Koujou: Doki-doki Panic
Super Mario Bros. 3
Super Mario Bros. 3
F-Zero
F-Zero
Star Fox
Star Fox
BS Zelda no Densetsu
BS Zelda no Densetsu
Star Fox 64
Star Fox 64
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Wii Fit
Wii Fit
Steel Diver
Steel Diver

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