lyon_17
2014
2012
1994
I liked more the sense of adventure and freedom in Mother 1.
This feels more polished but is more linear and event triggered. The inventory is still 8 slots because equipment takes 4 slots.
Combat is okayish but leveling randomness is much higher here, not that it matters because enemies give a ton of xp. Plot is like the first one where is almost non-existant until nearing the end.
This feels more polished but is more linear and event triggered. The inventory is still 8 slots because equipment takes 4 slots.
Combat is okayish but leveling randomness is much higher here, not that it matters because enemies give a ton of xp. Plot is like the first one where is almost non-existant until nearing the end.
2021
1989
2021
2010
Rather than being 25 levels inside a "hold" is a long adventure.
Sequel of Journey to Rooted Hold with many new locations exploring locations from the world, getting hints about what's happening and trying to obtain answers while solving puzzles.
Difficult wise gets harder and harder, more than Journey to Rooted Hold in the last levels.
Sequel of Journey to Rooted Hold with many new locations exploring locations from the world, getting hints about what's happening and trying to obtain answers while solving puzzles.
Difficult wise gets harder and harder, more than Journey to Rooted Hold in the last levels.
2023