13 reviews liked by map20_gotcha


Wow, it's the first game I ever worked on professionally! I'm marking this game as "mastered" considering I spent 2 years of my life working on it.

Look, there are other former Volition coworkers of mine that have guested on podcasts and talked about some of the issues this game's development went through. This game was supposed to be doing a lot more, originally. The ideas were too lofty to be pulled off by a team of Volition's size, poor management and meddling from the publisher damaged team morale, and a whole host of other things contributed to the poor final product.

The game was originally more of a loot-based, co-op action RPG with three open world cities that would update over time. The map updates were kind of like Fortnite's, but smaller and on a more frequent basis. New events would happen every so often that featured community goals, the kind you currently see happening in Helldivers 2. The ideas were neat, but it all felt very pie-in-the-sky.

The newly updated engine and tools Volition was using at the time were designed with this original game in mind... which means the tools needed to make a single player open world game with linear missions did not really exist. There were no cinematics tools and no tools for linear, checkpointed missions. So that's why the game launched with a shitload of bugs that would break mission progression.

Also here's a nitpick I have with the game that no one has ever pointed out. There are multiple areas in the game where way more scientist NPCs spawn than any other type and it's really jarring. Also all of the civilian NPCs look like they were built on a slightly different scale than the player characters. All of the civilians are kind of tiny looking, even when put next to the playable characters that are also on the small side.

whatever. the bowser fights being extended platforming challenges is honestly a lot more interesting than any bosses the series had done before but the rest of the game is sloppy seconds from the galaxy games wearing the aesthetics of better games from the 80s. also since it's a near-launch title it has to bear the burden of justifying the system's gimmick, which means it frequently intentionally picks bad camera angles to goad the player into turning up the 3DS's trademark headache and motion sickness slider. gross.

homestuck but gayer. devil may cry for disney channel kids. an unmistakable part of arab culture. kingdom hearts 2 is all these things and more. may god only comprehend it.

Feels too floaty and clunky for me to like it

fav boomer shooter. no modern revival has come close

"this is better than super metroid" sorry, you're high

When the guy said hey your baby is split into 4 parts like a banjo kazooie collectable I knew this game was alright

taking my favorite game of all time and remake it to a medicore mess that has cutscenes rip from the crappy film this game film was based upon?

sure man