21 reviews liked by marbledirtcircle


Started off with potential and by the end it was still a lot of fun I just personally think stages are way too gimmicky and enemies start becoming way too spongy. Hopefully a patch or sequel can iterate on both of these

PokéRogue has so much potential, I haven’t been this hooked on a roguelite in quite a while now. The mechanics are so simple yet require a lot of strategy, as the game is centred mainly around XP gain above all else. Team building is not as important, as the game is willing to give you decent encounters after the first few areas.

It took me until hatching a legendary from an egg to beat this game but I’ve seen people with a lot of different strategies, and that’s what makes this game so great and even more promising as time goes on. The only gripes I have thus far is how often the game freezes and slows down on you, this is obviously due to server load. I’m not quite sure how they will fix this since I imagine as soon as they ask for any donations the whole thing will instantly get shut down.

I also think the start of the game is too luck dependent on whether you get XP items, and what your rival has at the start, the team follows a formula but the starter seems random between the fire, grass and water, independent of what you picked, and this can ruin runs for no reason.

I’m excited for the future of this, and hopefully it convinces Game Freak to make a similar game as I am no longer interested in the mainline games.

This is the equivalent of finding the holy grail but for browser games

"I GOTTA get my dick sucked"

Darn. Was really looking forward to this but this small indie game with alot of style and a talented art director just never really gels together into a cohesive game. There are some really baffling decisions regarding the combat system. I see many other reviews going into how poorly thought out aspects of the combat is, but the bottom line is that its frustrating and tedious. Imagine playing a fighting game where you cant block or techroll (only 3rd strike parry or dash) and your opponent has permanent super armour and spams multihit moves and screen wide command grabs over and over again. Now duplicate that enemy a few times lazily and you have the average Slave Zero X encounter. Why are there no moves to learn except some hidden cheese moves that aren't included in the tutorial? Why are there no supers or finishers? There's a real lack of polish getting all the art and ui and cutscenes to mesh together too. There's flashes of brilliance and real talent on display here, but the lazy encounter design and lack of features make me think this was rushed and merged into a precarious build days before release. I really hope at some point this gets an overhaul because there's a good game hiding here somewhere. I can't believe the one thing I don't really have any complaints about is the characters and voice acting in a story written by a RWBY writer.

Genuinely one of if not the most frustrating action game i have ever played. I will just say now that i am fucking ass at this game so take what i am gonna say with a massive chunk of salt. But, this game is just filled with shit that feels like its designed to piss you off while having both not enough tools to feel like you can deal with the easily or the guidance to teach a struggling player if the tools are actually there. Sorry man i can't recreate evo moment 37 while fighting 100 enemies on a 2d plain so they all stack on top of each other so its not easy to see incoming attacks while an off screen sniper is shooting at me creating a massive blinking red reticle which obscures more of the immediate enemies i am fighting. Only to then introduce enemies with super armor.

This game feels like it has an incomplete movelist and certain moves and movement are weirdly stiff and don't flow into each other. Ex: Up+Y. Jumping feels like ass in this game and there are tons of situations where enemies are falling in the air but i can't catch them to juggle for some reason and the game has no made a clear distinction why. Sorry i am too stupid to break down the finer intricacies of the game and its mechanics and its too niche to have other people explain it because the game does a terrible job at this itself.

Incredible art direction that is truly inspired but i wish it was tied to a game that i found more fun to play

Will try again when they inevitably make more patches to tone down some of the shit that is a massive turn off.

The first time I played this I had such negative rizz that I got the ending where you don't bond with any of the girls and instead just get drunk and fall of a building. Twice.

Why the fuck didn't Miki have a route.

First stop in the legacy collection and this first entry is very charming, ignoring the confusing progression and painful amount of random encounters. Very first draft but it gets better from here. Wish the internet now was as cool as this.

It kinda sucks to play but it's charming in a way nothing else is because, I mean, fucking look at it? It's a Cartoon Network anime apocalypse MMO, possibly the most 2009 concept ever published as a video game. Surprisingly cool in some regards like the player outfits and enemies, but the gameplay is persistently dull despite some occasional challenge. It's something pretty much nobody would give a shit about if it wasn't for the aesthetics. However if they made this today it would probably end up being even more forgettable mobile gachashit so I'm glad you can at least take it for a spin thanks to a dedicated fan effort, because the novelty of the whole thing makes it a fun romp for a few hours. Playable museum of a bygone era.

dadaist fucking hellscape

2 lists liked by marbledirtcircle