This time around it was just too much for me, I'm sorry to say. Gave it a good 30-something hours, but it burned me out. I don't like it when games are so big they're intimidating. I think this one was just a few too many moving parts, a few too many gates kept by way of resource grinding. It's damned impressive but I just didn't love it this time around. Sorry dude.

Didn't actually finish it, though I may go back and do that some day. It's still Disaster Report, but unfortunately it's . . . The fifth best Disaster Report. It's lacking a lot of the charm of the previous games, though it still retains the jank which is plenty charm enough. I didn't love it as much as the others but I'm grateful for it nonetheless. Love me some Granzella.

Absolutely baffling on every level. A bleary-eyed fever dream like I've never seen. Combat has an incredible rhythm to it, feels incredible. Jank as all hell. I adore it.

They fixed the input latency of 2 and 3, it looks and runs beautifully on a PS5. Can't believe it's ten years old, it looks great. The soundtrack is excellent as well, I wasn't expecting that.

Marvelous. Played it with a GunCon 2 on a huge Trinitron in a small room in the dark with surround sound. The atmosphere is masterfully sculpted in a way I find inspiring, and the light gun control scheme flows so effortlessly.

I love me a janky game with a lot of great ideas that it's reaching really hard to achieve in ways that more polished games just don't. Kane & Lynch was probably a lot less interesting at its time. I've really only known it all these years as the game whose review started the saga of Jeff Gerstmann's firing from Gamespot and subsequential launch of Giant Bomb. Kane & Lynch: Dead Men has some of the worst gunplay I've ever encountered, but it's also head and shoulders above its peers in so many of the other details.

The shine really started to come off the apple for me by the end, but I suspect that's mostly due to the Wii remote being an abominable little bastard. It's still the best Prime game, and it still has a firm place in my heart, but there are so many little things that chip away at my enjoyment of it. The knockback, the emphasis on morph ball platforming, the emperor ing boss' final form not actually suiting the way gunfire works in this game, the way light ammo is always drained and so rarely replenished, and the hunt for the temple keys is an unforgivable sin. But everything else is straight fire. Just . . . Don't play it on Wii.

2008

Weirdly prescient commentary on the United States' invasion of the Middle East, maybe the most of any game I've played. That's less in praise of Haze and more an indictment of games. At least, until it jerks the wheel into radical centrist both-sides equivocating at the end there. The DualShock 3 is still a miserable little device with horrendous input lag.

I didn't hear a single KoRn song??