mikelpel64
2001
2014
I was re-reading "existentialism is a humanism" by Jean-Paul Sartre because I am in the middle of reading "Man's search for meaning" by Victor Frankl, Because I wanted to compare how both authors treat Pourpose and how it's constructed. Then I played this out of curiosity and I felt in the obligation of giving some thougths on this mess.
this thing (I refuse to call this a game, and even less calling it art) is the representation of what Sarte called "Bad faith", it utterly rejects the dignity and autonomy that human beings should inherently have to find a compromise with the rest of humanity (and also rejects spiritual trascendence), everything done in an absurd simplification of life, society and human beings. Represented throught simple actions, that are always treated as problems.
the game turns from just a bad premise to absolute absurdity when it shows a ridiculous contradiction, where both being nothing and being something are problems to be solved. If being something is a problem, then the solution should be not being, but the game itself presents being nothing as a problem too, And that it's not only a contradiction, but also a lie. When the reality is that we can't know with certainty why we are here, we can only deal with that reality, even despite the anguish and the pain that life can bring, we can do things about it, and I don't know if we can find meaning, but we can find perspective, which will always be more valuable than nothing.
Authors like Osamu Dazai, Kafka or Beckett deal with the emptyness than life can bring, but they do it in an insightful and profound way, with effort and nuance (in the case of kafka and Beckett with very special kind of humour), even people like Cioran and Schopenhauer, famous for the "darkness" of their works, show some glimses of relief in their works, meanwhile this is a work without perspective, absolutely lacking in vision, on which becomes a parody of nihilism (even if i'm not a nihilist).
If there where people that survived Auschwitz, Notch, being as absudly rich as he is, could have a happier life.
this thing (I refuse to call this a game, and even less calling it art) is the representation of what Sarte called "Bad faith", it utterly rejects the dignity and autonomy that human beings should inherently have to find a compromise with the rest of humanity (and also rejects spiritual trascendence), everything done in an absurd simplification of life, society and human beings. Represented throught simple actions, that are always treated as problems.
the game turns from just a bad premise to absolute absurdity when it shows a ridiculous contradiction, where both being nothing and being something are problems to be solved. If being something is a problem, then the solution should be not being, but the game itself presents being nothing as a problem too, And that it's not only a contradiction, but also a lie. When the reality is that we can't know with certainty why we are here, we can only deal with that reality, even despite the anguish and the pain that life can bring, we can do things about it, and I don't know if we can find meaning, but we can find perspective, which will always be more valuable than nothing.
Authors like Osamu Dazai, Kafka or Beckett deal with the emptyness than life can bring, but they do it in an insightful and profound way, with effort and nuance (in the case of kafka and Beckett with very special kind of humour), even people like Cioran and Schopenhauer, famous for the "darkness" of their works, show some glimses of relief in their works, meanwhile this is a work without perspective, absolutely lacking in vision, on which becomes a parody of nihilism (even if i'm not a nihilist).
If there where people that survived Auschwitz, Notch, being as absudly rich as he is, could have a happier life.
1998
2004
2007
2004
2012
2005