Despite its great looks and cities with lots of activity, Assassin's Creed is unbelievably frustrating in its repetition and flatness. The story certainly has potential, particularly the story outside of the Animus. However, the biggest drawback for me was how bland Altair was, with his arc happening but it never feeling like I had any sort of connection with him. His actions remained the same throughout the game despite his supposed changing throughout, so the change that Altair is having that he and other characters are talking about never really feels present.

The game does a fine job with creating an immersive environment, with great looking worlds and lots of places to jump and climb about. The frustrating part is that none of the cities feel like they have any distinguishable personality. Jerusalem, Acre and Damascus all look and feel the same, with everything that you do in the city feeling the same pretty much. The lack of interesting environments piles onto the general repetitive nature of the game. Assassinating 9 different people, but always getting stuck doing the same types of investigations prior to the kills, the same types of people around the cities and the same type of action. It becomes mind-numbing after a time and certainly did not leave me excited to press on.

I will say that the story leaves me intrigued to see where it goes in the next games, and the changes in the story after the 9 assassinations definitely was more intriguing. But really, it ended up boiling down to the repetitive fighting that populated the rest of the game up to it. And a lot of it got really clunky and frustrating at times.

Assassin's Creed is a super neat concept that feels like such a bare bones game. The freedom to move around is worthless since the additional content like flag searching, saving citizens and climbing the towers doesn't really add anything; it's just filler to try to justify the open world.

I am looking forward to seeing how this franchise builds upon itself, especially the environments since the concept obviously has lent itself to blending in numerous different time periods and settings. The potential is there, and I am hoping that as I go through these games, it is fulfilled.

One of the best video game sequels ever that does such a brilliant job at expanding its world, establishing a number of fantastic characters and making for a very emotional and intense story. Improves upon the first game in every conceivable way.

A game I've played through multiple times and cannot get enough of, along with one of the few I've beaten on the highest difficulty. I attempted to play it on PS2 and it is immensely frustrating and flat out horrendous there, but couldn't get enough of it on PC.

While its probably the shortest of the first 3 Halo games, it's without a doubt the most fun from top to bottom with the most consistently exciting and engaging levels of the series and another great story that dives into this wondrous universe.

The best multiplayer experience I've ever had in a video game. So frustratingly addicting and fun.

Great looking game with such strong characters. An absolute blast and one of the brightest things to come out of Star Wars in ages.

2016

Chaotic, great looking and perfectly challenging, Doom is just so ridiculously fun. Had an absolute blast each time I fired it up, and so satisfying killing demons.

Nifty concept with some fun moments but the ridiculous bugginess ruined it and forced me to redo certain parts one too many times.

One of the greatest things perhaps ever. And it isn't even the actual game.

Can get very repetitive and lose some of its appeal, but it is super satisfying seeing your city grow over time.

So ridiculously stressful and so well made. Holds up incredibly well and is better than a large portion of 2000s games. Absolutely brilliant.

Perhaps my all-time favorite game, Call of Duty 2 was the first game I ever beat on its toughest difficulty. The gameplay of it is so much fun that I find it so ridiculously replayable. Not a single level or moment feels like a waste of time, each throwing you into an exhilarating and often loud environment that never ceases to thrill. Pointe du Hoc is still perhaps one of the greatest levels in the Call of Duty franchise.

Not perfect, but I always found it so easy to get roped in and hooked into the fun but brief campaigns.

Great looking game with lots of exciting gameplay and an interesting enough story to keep you into it. Maybe a bit repetitive and lacking anything that truly sets it apart, but it's a very solid game top to bottom.

Amusing and colorful battle royale style game. The levels can become repetitive and tiresome but there's a simple fun and charm to it all.