moogy
2015
Generally solid game, nothing really sticks out but nothing is really wrong with it either (except some visibility issues here and there). Not being able to avoid interfacing with the hyper system is a bit annoying when going for bombless runs, but otherwise I think it's a much better take on that sort of system than trances in 13 or the release system in 16 (and everything is perfectly doable without hypers except maybe the penultimate pattern). Also has one of the best soundtracks; every song from stage 4 on is impeccable.
The gameplay isn't bad, per se, but it's not really interesting either. It's best to treat it as a musou SRPG, and it does pretty well at delivering a musou experience if you go into it with that expectation. The story itself is pretty straightforward by the standards of the Rance series, but it's presented well and still has enough of the Alicesoft bite to keep you on your toes. Maybe not a standout entry in the series, but it's by no means a poorly-made game and should satisfy any fan.
Probably my least favorite of the Windows Touhou games. Patterns are mostly boring and while it has a lot of content not very much of it is actually good (the last words in particular are mostly just annoying gimmicks). As a survival player, the most fun I've had with this is grinding Asteroid Belt.
2011
Not for everyone, with its quest-based gameplay and emphasis on resource management, but it's one of my favorite RPG systems of all time and I've spent hundreds of hours with it. Disgaea fans should appreciate the grindier side of things, but you can beat the main story without going off the deep end.
The story gets pretty good during the Magnum campaign, too, laying the groundwork for the rest of the series through 10.
The story gets pretty good during the Magnum campaign, too, laying the groundwork for the rest of the series through 10.
2011