Farewell is pretty fun. Detailed review to come when I get all of the golden berries.

It's all right. While it represents a step up in ambition for Ladybug, it's still very linear and somewhat lacking in horizontal progression; the game doesn't really feel expansive in a way that the greats of the genre do. If nothing else, the graphics are gorgeous.

Doesn't really aspire to the same heights as Firis, but carves out a place for itself with the strength of the narrative. The plot itself is basically a SoL anime, but the characters are depicted with great aplomb, with almost every scene being funny or poignant in some way. I'm not really sure why the writing in this game is so much better than in the previous two in the series, but I'll take it.

Suelle's voice acting is really wonderful.

Doesn't really do anything especially mindblowing, but is generally solid and will scratch that Atelier itch. The main storyline is pretty gay, too, which is always good. And the heroine is voiced by Kugimiya...

Also marks Nakagawa Ken's return to Gust.

Doesn't really do anything that the first game already didn't. Has a lot of cloying retro game references for no reason.

Honestly a pretty janky game, with an almost inverted difficulty curve (lol Kagerou) and horrifically imbalanced shot types, but I love it anyway. The PoC-based score system is my favorite in Touhou, adding a ton of fun considerations to routing without getting in the way of pure survival runs either.

Has the best title screen music.

Doesn't deliver the immersive worldbuilding of Sky or the breakneck pacing of Force, and the plot honestly feels pretty compromised in many ways. But the last route manages to capture that "Baldr" feeling and the combat is still cool, so it's hard to hate on it too much.

Not for everyone, with its quest-based gameplay and emphasis on resource management, but it's one of my favorite RPG systems of all time and I've spent hundreds of hours with it. Disgaea fans should appreciate the grindier side of things, but you can beat the main story without going off the deep end.

The story gets pretty good during the Magnum campaign, too, laying the groundwork for the rest of the series through 10.

I've only watched raocow's LP of this game, but it's very charming and manages to say a lot with relatively few words. There's a rare sort of passion and sincerity on display here, and I'm glad Nippon Ichi was willing to provide a platform for a game like this.

Much more streamlined than 01, but that's not a bad thing. Tons of fun from beginning to end, with exciting and/or hilarious stuff happening pretty much constantly and the Rance cast everyone knows and loves. The gameplay isn't especially deep, but it's enough to enhance the experience and that's all that really matters.

It's the only Rance game with voice acting, but I think they really nailed the casting. Kazane as Kanami especially is perfect. One of the best Alicesoft soundtracks, too.

The gameplay isn't bad, per se, but it's not really interesting either. It's best to treat it as a musou SRPG, and it does pretty well at delivering a musou experience if you go into it with that expectation. The story itself is pretty straightforward by the standards of the Rance series, but it's presented well and still has enough of the Alicesoft bite to keep you on your toes. Maybe not a standout entry in the series, but it's by no means a poorly-made game and should satisfy any fan.

I played this when I was an EOP lol

The only things wrong with this game are Yamame's first pattern, the second half of stage 2, Satori's Yukari cards, and the stage portion of stage 6. Which might seem like a lot, but in the grand scheme of things, this is a kamige.

Well, the main game is, anyway. I actually find the Koishi fight in Extra to be possibly the least fun thing ZUN has ever made, but I don't really care about Extra.

Gameplay is weird nonsense but the scenario is actually kami. TenShion for life

Fun gameplay, extremely obnoxious writing. Too many forced elevator sequences (masking load times?)