More of a game than RE7, at least once you get past the first hour or so, but even at its best it comes across as a pale imitation of RE4. Story is utterly banal, transparent pandering toward the gamer dad demographic. Some nice environments and visuals.

Everything past the first house is basically a walking sim. The story is okay.

I never played this game when it was contemporary. Experiencing it for the first time in 2023, all I can say is that it really is that good.

Decent puzzles, terrible combat. The world the story takes place in is more exciting than the story itself. Promise ending is worth seeing. Probably better than the original Resident Evil by virtue of not being designed around tank controls.

This would be the easiest Sonic game to recommend if the music weren't so bland and if the writing weren't so awful. While the individual levels are just "fun," whatever that means, the overworld parts are genuinely experimental and fascinating. Certainly more inspired than a Sonic game has been since SA2, even if it cannot aspire to the heights of that title.

The best game Inti Creates has ever made and a contender for the best classic Castlevania experience period. Truly exquisite level design that forces you to carefully consider your options and pick the right tool for the job.

Decent attempt at recreating classic Castlevania. Sequel is better in every way though.

The level design is pretty lacking, but the creator has done an admirable job of recreating the general feel of MMX. It's fun to play for that reason alone.

The danmaku stages are pretty easy compared to the demo. I kind of wish they hadn't been nerfed so much.

Successfully makes the dating sim genre accessible for a modern audience by exposing parameters and requirements to the player and implementing a robust save system/progress tracker. You can argue that it compromises the fundamentals of a genre built on trial and error, but I applaud it for streamlining the actual process of trial and error; exploring alternate branches is easy, but there's enough friction to keep the player engaged.

The only problem is that it makes older dating/raising sims feel like even more of a chore to play.

Story is more interesting in the first half, but overall a very impressive single-man project. Building your character over the course of the game elicits a satisfying sense of growth and progress.

better than most 2D platformers tbh

It's like a shittier version of Code Vein and most people don't even like Code Vein

Pretty underwhelming as a standalone release; it took me less than an hour to beat all of the bosses. If you treat it as an expansion to the original game, though, it's worth the money, since it's basically just another island's worth of content.

Probably harder than the original but it's been like five years so it's hard to compare. Like the original, the bosses are all a cavalcade of visual garbage and unfair ganks, but there's nothing too bad once you learn to parse what's actually happening.