A really interesting little exercise in satire, and quite nicely done in terms of commentary on the games industry landscape and how it's changed in the past 30 odd years from both corporate, consumer, and developer perspectives.

The design is quite nice as well, it uses uses some existing screens from the first set of Pokémon games in a slightly more inventive way than most standard rom hacks. A little bit of thought goes a long way there.

The tomes that tell you some background on Tajiri's history are quite beautifully presented too. Cute, real, and a bit sad :'-)

This is such a fun, refreshing and addictive new addition to the Pokémon canon. Despite some jank in graphical glitches, some gameplay elements that feel a little too catered to young children, and some character designs I wasn't too fond of, I really loved this. I love running around in the wilderness with my little creatures, I love wearing a three piece suit (cool), and I love the way the game makes it rewarding to keep battling and catching the same Pokémon as you make your way across the land. Also having a smart phone in feudal Japan is funny. Thank you.

Incredibly addictive, iconic, and I can be the reaper. Good.

I love this game but I never realised until this replay just how endlessly filled with cutscenes it is. Not my favourite one to replay, but I stay stanning Maester Seymour.

Every moment of this game feels so good, it's funny, well-designed, and satisfying, but most importantly, Swomp is my little baby man 🥰

Riding a scooter means you can solve crimes fast :-)

At some point, one has to stop.

My favourite part was when the game's developer, Grace Bruxner, appeared to tell me that the frog detective was spreading misinformation about literature.

I had a pretty good time playing through this game. The plot leaves a lot to be desired and the game feels aggressively linear, but the combat is pretty interesting and fun, and I particularly loved a lot of the enemy designs. The summons can become motorbikes and stuff. That's cool and good. I really love the way Orphan looks, and the goth gibberish it spouts before battle.

The missions feel kinda tacked on to me - do I like running around the Gran Pulse plains over and over? Not really. But it is nice to have ONE thing to do other than progress the story. I just wish, more than anything, that the crystarium wasn't locked off and you could just do as much of it as you wanted from the beginning. That alone would make the game ten times better.

My ultimate conclusion is: it's ok.

The third Spyro instalment is a huge improvement on the hyper frustrating Spyro 2, and although I do think this game lacks some of the charm and craft of the first, a lot of the stuff in here is really fun. It's a nice bridging of the gaps between the first and second games.

Also: eggs are good.

This game does carry some of the vibes that made the first Spyro great, but ultimately it's such a frustrating mess that every moment I spend playing it feels deeply regretful.

Why make the main goal a relatively chill one for most of the game until you suddenly gotta agonisingly collect 40 orbs to face Ripto? Hate.

A perfect game that always feels as tasty and fluid and fun as the first time I played it. I love collecting gems >:-)

I love this, a really fun bullet hell that I couldn't stop playing until it was done! Also there was a little cow at one point, and a cute elephant in the credits (nice).

It's kinda weird that this was developed by Japanese people for a US perspective fighting Japan, but the game rocks.

I've been hearing about how amazing this game is for five years and it still exceeded my expectations. Nothing beats finally heading up to the castle and slam dunking 12 guardians with my big glowing sword. Wonderful.