Bro I love beating up a massive muscly dragon by shaking my hips from side to side more than anything.

Nothing feels better than waking up, turning on the TV, and running towards 3 ghosts that turn out to be angry anthropomorphised dumbbells and squeezing your ring a few times to piss them off.

The gym is over, it's Ringfit time now. I just reached 2000 squats. I am the squat master. I will never stop.

I genuinely hate it so much. The controls are agony. The story and characters are unbearably dull. The repetition of tutorial info you literally just heard is constant. And Link is, unfortunately, kinda ugly.

This little man cannot jump onto a vine correctly to save his life. I despise him.

A very fun and charming Mario. I love that you can play as different characters, and I love Bowser's passion for powerful rock music and also becoming a castle.

Those flowers need to stop talking to me tho

I can't believe it. I finally played through this legendary game, and it is more than deserving of its status as a touching, gorgeous exploration of guilt, trauma, and wrongdoing.

I loved how the dialogue performances, while much better acted than the first game in the series, seem subtly self-aware of tropey and strange voice acting in games enough to lean into the oddness of the medium to emphasise erratic, nonsensical behaviour in all of its characters - but very, very effectively in James in particular.

Maria is also, while a sort of surface level, cringe female character, also a pretty interesting note on gender and how men see women. A hollow ghost of male visions of womanhood made alive, pathetic, desperate, and ultimately, discarded and disgusting to her own creator.

The Historical Society sequence is my favourite part of the game. It's unbelievably well-designed. A gorgeous, disorientating, hellish environment. The holes are iconic. And I would, most certainly, dive in.

I love this game. I get it. I think the setting is so rich and really captures the odd sensation of being in a public place that shouldn't be empty, and I love the way Harry's straight-laced goofy dad personality comes out through his slightly weird line reads. It's interesting to compare this game to Resident Evil, because they're such contemporaries, but Silent Hill feels so much gunkier and grungier, bigger, darker.

There's a sense that you're stumbling through something that cannot be fully illuminated in Silent Hill. What happened to create these creatures? Why is there a big moth trying to kill me? Where is my child? These are the eternal questions.

At first, I was scared to play games like this, but after getting acquainted with this murky, segmented nightmare town, I hate to leave.

I would do anything for these monkeys.

This app feels incredibly poorly thought out. It's extremely slow. It tutorialises everything to an extreme and does this right after you wake up. It wants you to put your phone on your mattress but not turn the screen off or unplug it! Every action takes five thousand years. A deeply boring, unsmooth embarrassment.

Pocket Mortys is, no joke, one of the best mobile games I've ever played. I was never a huge Rick and Morty fan (I though it was... ok!), but this game really took some of the best writing you could get from the show, slammed that into a wry Pokémon knock-off, and added the supremely satisfying game mechanic of fusing doubles of the same "type" of Morty together for a really polished experience.

I love collecting a thousand versions of the same guy, and this game understands that about me. It rules.

It's great and I hate it so much.

As a kid I obsessed over this game, but only had the demo. That snippet was enough to captivate me for YEARS. I loved the humour, the inventive characters, design, and quests, and the jaunty music that went along with it. The evil pig bags are always on my mind.

I like when the evil baby becomes a muscly hunk. Powerful game.

Ok I did love this game a lot, but MJ and Peter are prime losers and those mini-games... phew