mothcub
2002
As a kid who, 1. was obsessed with a little Goofy doll as a small child, and 2. became rapidly enamoured with the Final Fantasy series after I got my hands on FF7 as a 6 year old, the hotly anticipated release of Kingdom Hearts felt as if God had looked inside my mind and decided to grant me a wish for being so epic. To this day I love the feeling of bashing people with a big key (in Kingdom Hearts). The combat still feels fluid and extremely satisfying even with the retroactive comparison to more polished later games, which is really nice. The collecting and unlocking (heh) is perfect (I love reuniting an endless sequence of puppies and being given gummies for doing so). Also I love that Clayton from Tarzan is absolutely ready to shoot a young boy at any moment. Other people might have magical or fantasy-infused weapons, but Clayton has shotgun. Good for him.
I never really thought that the plot of this game was all that weird growing up, but to be honest, hearing Donald Duck go "BWTWTUIWTUIWTYWTYTAUHagJAGH" during emotionally heavier scenes is deeply funny, and Mickey Mouse showing up for one second at the end to go "yeah idk close this door on me I guess, see ya" is undeniably a shocking moment. Too much for my little heart.
Anyway this game is iconic and perfect. Thank you.
I never really thought that the plot of this game was all that weird growing up, but to be honest, hearing Donald Duck go "BWTWTUIWTUIWTYWTYTAUHagJAGH" during emotionally heavier scenes is deeply funny, and Mickey Mouse showing up for one second at the end to go "yeah idk close this door on me I guess, see ya" is undeniably a shocking moment. Too much for my little heart.
Anyway this game is iconic and perfect. Thank you.
2005
2021
2019
1998
This game does carry some of the vibes that made the first Spyro great, but ultimately it's such a frustrating mess that every moment I spend playing it feels deeply regretful.
Why make the main goal a relatively chill one for most of the game until you suddenly gotta agonisingly collect 40 orbs to face Ripto? Hate.
Why make the main goal a relatively chill one for most of the game until you suddenly gotta agonisingly collect 40 orbs to face Ripto? Hate.
2009
I had a pretty good time playing through this game. The plot leaves a lot to be desired and the game feels aggressively linear, but the combat is pretty interesting and fun, and I particularly loved a lot of the enemy designs. The summons can become motorbikes and stuff. That's cool and good. I really love the way Orphan looks, and the goth gibberish it spouts before battle.
The missions feel kinda tacked on to me - do I like running around the Gran Pulse plains over and over? Not really. But it is nice to have ONE thing to do other than progress the story. I just wish, more than anything, that the crystarium wasn't locked off and you could just do as much of it as you wanted from the beginning. That alone would make the game ten times better.
My ultimate conclusion is: it's ok.
The missions feel kinda tacked on to me - do I like running around the Gran Pulse plains over and over? Not really. But it is nice to have ONE thing to do other than progress the story. I just wish, more than anything, that the crystarium wasn't locked off and you could just do as much of it as you wanted from the beginning. That alone would make the game ten times better.
My ultimate conclusion is: it's ok.