24 reviews liked by ms_brooke


Best game I have ever played, if I don't hear End Times start to play when I'm at my death bed I will be very upset.

This review contains spoilers

Every so often, you get a game that hooks you straight away. A game that you're thinking about for every moment you're not playing it, and a game that you'll be thinking about for a long time after you've completed it.

For me, I Was a Teenage Exocolonist is one of those games. The writing is incredible. Every loss hit me because the characters felt so real, and the way that choices interlink to create your own unique narrative is incredible. By the end of the game, my ending and the choices I made felt like the consequences of my actions paid off. And because I cared about the characters, all of my decisions, how I chose to spend each month, felt so tense and terrifying as the game progressed and the stakes got higher.

Also, I love the trans representation in this game. I liked the games fluid approach to gender and how you can change your expression, identity, and name whenever you feel like, even if I never used the feature (I played a girl the whole time). I also loved the trans characters in the game itself, especially Tangent, and how her transness is an important part of her identity and arc without focusing on cliched transition-related angst. There's a scene in the medbay between her and Utopia, another trans woman, that nearly made me cry.

In short, I Was a Teenage Exocolonist, is a game I loved, I highly recommend, and I will probably be thinking about for a very long time. It's probably not for everyone, but it was for me, and at the end of the day that's all that matters.

I'm going to establish some context before I start writing this review.

I am autistic, and one of my special interests is space. It's maybe my longest-lasting one, and it invades almost everything I do. I tend to include space or space travel in almost every story I write, even if it shouldn't really involve space at all. Because of this, there's something that I refer to as the Spaceship Bias: if a game lets me pilot a cool spaceship and travel through space, I am immediately going to be more generous to it than I otherwise should. I can’t help it. Generally, the more realistic the depiction of space, the better. My favourite video game, Outer Wilds, is my favourite in part because of its realistic orbital physics and incredible spaceship piloting (you have to account for acceleration and deceleration burns because it doesn't pretend like there's friction or air resistance!!! You pilot your ship with pitch, yaw, and roll and if you jump from your ship's artificial gravity, you'll be pushed to the back of the ship because of the G-forces!!!). So with that established, I'll get on to my actual review.

Starfield takes place in 2330, a few centuries after humanity was forced to leave Earth. The setting is a small pocket of space called the Settled Systems, radiating out about fifty lightyears from Earth. These star systems are a fairly accurate map of space within this distance, though many have been renamed (understandable given that most near-Earth stars are just "Stellar Classification - Number").

I love the design. The world feels very lived-in and I love the spacesuits! They feel futuristic but in a way where they actually feel like advanced versions of suits we already have, and I think that the starships are really cool. I love the blocky, sixties-NASA look to them and how lived in each part of a ship is. Each of the major settlements all have their own unique aesthetics. Also I love love love the robots! They look like humanoid NASA rovers, like if Opportunity (RIP) had arms and legs, it’s a really creative design and I haven’t seen anything similar to it before.

To give some nitpicks that are only problems to a space obsessed autistic girlie like myself, I wish that more planets had names. The overwhelming majority of them are just named “System-Numeral”, even a lot of inhabited ones, which is a shame because I love the naming scheme of Alpha Centauri. It’s frustrating how procedural generation can affect planets in the solar system. The model of Mars from orbit is pretty accurate, you can make out actual Martian geographic features like the Valles Marineris, Olympus Mons, or Hellas Planitia, but when I clicked on Valles Marineris because I actually wanted to take a look it was just Generic Mars, no valley to be seen. And maybe I do wish that the air pressure crushed me and instantly killed me when I was on Venus. Maybe I do wish that happened. And maybe I also wish that they went with more realistic space flight, with you having to consider things like acceleration and deceleration burns, but I also know that I’m the only person on the planet who would enjoy that, especially in a fight.

The factions are okay, but the game seems unwilling to criticise them or look beneath the surface, and a lot of the most interesting things about them aren't really explored very much.

The United Colonies is an authoritarian state, with armoured soldiers patrolling the street brandishing assault rifles and the whole Starship Troopers “service guarantees citizenship” thing going on, but this is never really commented on. It’s always “the old administration was bad, but the new one is pretty cool!”. The UC’s government, the Military, Administrative, and Scientific Triumvirate, isn’t explained in that much detail but I don’t think anyone says the word “election” once, so for all I know it could be an outright dictatorship. The UC’s dystopia is best exemplified by the Well, a district of New Atlantis. It’s a rundown underground slum, covered with graffiti calling the UC out for being hypocrites and tyrants. It’s a place for the people unable to earn their citizenship and the United Colonies has cast them aside, their only presence a single technician and dozens of armed security. I did want to also mention how much I love the UC cities in the Sol System, especially New Homestead. Titan is my favourite body in the solar system and it really felt like the writers did their research as the history of the town ties into Titan’s many cool properties and why it would likely be colonised.

The Freestar Collective are also dystopian. They wanted to escape from the authoritarianism of the United Colonies, but their idea of freedom was just less regulations, allowing for corporations like HopeTech, Xenofresh, and Ryujin Industries to dominate the Collective’s society and government. At least three members of the Council of Governors are unelected and two of those are CEOs of a major corporation. Akila City arguably holds the truest to the ideals of the Freestar Collective, but it’s a city with streets paved in mud. People in Akila City are obsessed with their legacy, to the point that families like the Coes and the Cartwrights almost form a local aristocracy. Akila City feels like the writers tried to recreate Firefly from memory. In Firefly, the Independents tried to rebel from the Alliance but failed, and they’re stuck at an almost Old West level of technology because the Alliance is intentionally depriving them of it. But the Freestar Collective won its war for independence, so its whole “Space Cowboy” aesthetic and the run-down Akila City don’t really make sense. Neon is a very sanitised version of a cyberpunk dystopia, it reminds me of the sort of thing I would’ve tried to write when I was thirteen and had only just learnt that the cyberpunk genre was a thing. It mimics the aesthetics; a corrupt, neon-lit city that’s either dominated by corporations or by street gangs, but it feels toothless. The best cyberpunk media lives up to the “-punk” suffix in its name. It’s angry. It has something to say about the world we live in, about the systems of class and capitalism that dominate society, about our relationship with technology and with ourselves. Starfield is too kind to its corporations, and because of that it ultimately ends up feeling like there’s nothing to say. I could write about it a lot more given that cyberpunk is my favourite sci-fi subgenre, but I won’t because this review is long enough as it is.

There’s this very deep sense of tragedy to Starfield, always lingering in the background, and I don’t think it was intentional. The human population is probably only a few thousand people across the galaxy. Cities like New Atlantis, Neon, and Akila City are described as colossal metropolises but only house a few hundred people at most. Land on a random planet, even a habitable one, and you’ll frequently find it to be full of mostly abandoned mining outposts or research stations. It creates the implication that what the United Colonies tell you in their museum is false; they didn’t save humanity, but only a handful of people could jump ship to Jemison or Mars and everyone else was left on Earth to die, or that the Colony War was more devastating and brutal than either the UC or the Freestar Collective are willing to admit.

The main questline is the least interesting part about the game. I think that Constellation has the potential to be a pretty interesting faction, and I think that the Constellation members are fun and compelling characters to follow. But the main questline feels familiar. The plot is about strange alien artefacts across the galaxy that give you powers, and you need to search for the artefacts and uncover the truth about them. In all honesty, I didn’t even finish the main quest during my first playthrough because I didn’t really find it engaging. I finished it this time around and while I won’t spoil it, I found the later plot developments and eventual conclusion to be pretty lacklustre.

I’ve been ragging on Starfield quite a bit, so here are some positives. Combat is fun, and zero-G combat is incredible. Dealing with enemies in three dimensions, the force from your gunshots pushing you backwards with each shot, seeing each enemy drift away from you after they die creates a really tense and engaging fight experience. The side questlines are pretty fun, with the Crimson Fleet being a particular standout. Working as an undercover agent for UC SysDef is really exciting, with the questline itself having really great missions and setpieces like a prison on a desolate ice world or a fancy party on a luxury starship. The visuals are pretty nice, at least for the environments. The roleplaying mechanics are also a massive step-up from Fallout 4, I think the character creation system is pretty fun and I liked how your traits can pop up again in the game, though it only happens rarely. I’d highly recommend picking either Neon Street Rat, UC Native, or Freestar Settler because those three have some of the best RP potential in the game. The score is really good too.

Ultimately, Starfield is a strange little game. It’s clear that it was made with love and passion from the developers. They very clearly admire the science fiction genre in all its forms and the game wears its influences proudly on its sleeve. But I don’t know if they really understand what made their influences so beloved in the first place. It’s not as bad as most people say, and despite all of my criticisms I ultimately still had fun with it. I’ll probably end up buying the DLC if I see it on sale. I think I’d recommend it if you bought it the same way I bought Fallout 4 - on sale with all the DLC a few years from now, when the price is less than £10. Starfield tries to be the definitive space game - it tries to be an action RPG, a space exploration game, an outpost building survival game, but in trying to do everything, it fails to stand out with anything. If you want a space exploration game, Outer Wilds is my favourite video game and is available for a fraction of the price. If you want a sci-fi action RPG, Cyberpunk 2077, another of my favourite games, has better writing and visuals, a more interesting setting, more compelling characters and better gameplay while also being cheaper (I literally spent a good chunk of my Starfield playthrough thinking about how much I’d rather have been playing Cyberpunk). And if you want a sci-fi survival game, Subnautica is one of a handful of games where I actually enjoyed the gameplay loop of hunting for resources to upgrade tools and build a base (and sick submarines), and it’s also cheaper than Starfield.

Sorry that this is my third critical review in a row. I prefer it when my backloggd is a more positive place but I had a lot of thoughts about Starfield and wanted to write them down. I don’t know what I’m gonna play next but I hope it’ll be something that I can wholeheartedly gush about in my review, like I did with Unsighted.

the party ended an hour ago and he's still here

This game is compelling for a plethora of reasons but my reason for not being able to put this game down is because I wasn't satisfied with the endings I was getting. Because of that I kept playing and each playthrough, each session there was something new to learn whether it be about the world or the characters I loved that.

Starting off with the music it works in tandem with the game being effective when it wants to be and being unconcerned and peaceful otherwise. I daresay this is my favorite cast of characters in any game of all time I could only find one I didn't like but that's because I personally found him revolting but he could also be the best and I'm just missing out. The main plot is great. The art is very good. The gameplay is in a interesting spot for me. I like it and had trouble understanding it to its core but once you do it just clicks.

This is a must-play if you don't mind reading and love getting enthralled with a great world with amazing characters.

at first I thought "oh, yet another VN with a silly name". this game broke me in the best way possible. I had been craving for a good story driven game for a while now.

at first I ignored its existence, but then in the last steam sale it popped up and I was like "oh it has a demo? ok why not". immediately bought the game after the demo.

amazing story and characters, with cool time management and challenge mechanics.

It made me cry a few times, the choices you make are impactful! Its SO replayable. I like how you can choose your pronouns and if you want your character to look more feminine, androgynous, or masculine, etc. I loved the characters so much too.

I´m addicted help me, The factory must grow

Didn't get far into the game, got bored during battles. I want to like the game, but the cards just felt a bit boring.

What else is there to say that hasn't already been said a billion times? I still watch others' blind playthroughs for just a morsel of that magic.