Dog shit story that manages to "both sides" the French Revolution lol

I ain't slippin' man, I'm slipped.

Everyone wants to get fucked by Bigby but the real heads know Mr. Toad had a hog in his slacks.

I'm no hero. Never was. Never will be... I'm just an old killer, hired to do some wet work.

I'm a cowboy, on a steel horse I ride
I'm wanted (Wanted)
Dead or Alive

Come on, you already know this one is a banger.

Somehow, despite being a huge RPG nerd, I missed out on the Mass Effect trilogy as they were happening. I caught up with the game series maybe two months after ME3 dropped, and I played the ever-loving-shit out of ME1 and ME2, just salivating to catch up and be ready for ME3...boy how stupid did I feel?

I genuinely value the narrative/story of a game more than controls almost every single time...except for ME3. ME3 is a very fun game! Control wise, it's by far the best of the series and when I replay ME3, it's just to get back in and play that combat again.

Don't play this game unless you've played the first two, and even then, you'll still be disappointed by how it's story ends.

I did like the expanded cast of characters, but not as much as I liked Shep's succinct team in ME1. I definitely enjoy how weird the story is in this game, and I cannot say how big of a relief it is that the controls in ME2 have held up.

If you want to experience the fun of the first game without the godawful controls, just go for ME2!

The story in ME1 is the best, by far. The gameplay and controls have not held up well at all.

Such an awesome game that doesn't try to do anything "extra." The premise is action and exploration, but the action is always going to come first.

The game's introduction is one of the best and most cinematic in recent memory. The image of Jin and his broken, soot-covered armor atop his horse (I named mine Nobu) through a field a yellow flowers was jaw-dropping. The color palette on display is like nothing you've seen in a game before. The closest analog would probably be Assassin's Creed: Odyssey in the Atlantis DLC.

As mentioned above, action takes precedent in this world. There are so many Mongols to kill and so many ways to do it. Do you want to embrace the Ghost, hide in the grass and mud and sink your tanto six inches deep into the jugular or an unsuspecting Mongol? Go nuts! Would you rather solemnly approach a Mongol base and challenge their best warriors to one-on-one combat? It's your story!

In terms of the narrative, Sucker Punch is lightly pushing you towards embracing the Ghost, but they never force you to do so. While I do appreciate giving players the freedom to choose how they want to play and fight, I actually think a game whose scope was more focused on solely "Ghost" identity would be better.

Exploration is a big part of this game, and you will surely have a ton of fun finding every shrine, hot spring and bamboo stand - but unfortunately it did get a little tiring. The shrines are always interesting because the player has to climb up the side of a mountain, or swing from tree limb to tree limb to reach the shrine top. My favorite location to find were the spots to author haiku, but I'm also a sucker for the free headbands Jin gets for writing haiku.

I'm so excited for whatever comes next from Sucker Punch.


Genuinely one of my favorite games I have ever played. The graphics are gorgeous, the gameplay is next level, and the love that Remedy put into the game just oozes through it's pores.

Bought it for $15 on a whim this year after last playing Dragon Age in 2015. Again, this was a game series I played as a kid and I think I missed a lot of the narrative, or at least, I didn't understand it.

The Warden from Dragon Age: Origins is perhaps the best character (and that is perhaps the best game), but I did come to love The Inquisitor. In Origins, you get to experience your character's backstory before the events of the main quest take place. This gameplay segment may have been half an hour or less, but it completely characterized how I played The Warden. In Inquisition, the Inquisitor's backstory is defined, but you never get to see it. You have to use the dialogue wheel to select talking points, and sometimes those will characterize your "Inky". All of this is to say, I was honestly surprised at how much I enjoyed Inquisition's dialogue and it's story.

Depending on how you play the game, your character either believes that they are touched by God and leading a Holy Order to restore faith and order or your character believes that they are the unluckiest person put into a position of power. I believe, given the themes of Origins and DA2 (Alistair not wanting to gain the throne in DA:O, Hawke being a peasant and raised to nobility in Kirkwall), it is more accurate to play as a nonbeliever (particularly an Elven mage) but either way you play, you will be happily surprised by this great RPG.

Played through this game more times than I can count, now. When I initially played TW3, I hated it. I couldn't connect with Geralt and I just didn't care.

I was a kid, and I had played W2 but didn't appreciate anything about it. I replayed TW3 my freshman/sophomore year of college and couldn't believe what I had missed out on. A wonderful role playing game that gives you so much "autonomy" and "choice" while keeping you on the rails of the story.

Perhaps the best part about the Witcher is that Geralt is not the main character. You never feel compelled to do something because everything that CDPR designed for Geralt to do, is something his character would actually do.